This demo shows a simple recursive animated cube. Aside from stealing hours of staring at it, the code can showcase a few concepts:
- Creating multiple
froggy::Storagecontainers and processing them on the same thread. - Working with a scene graph mapped to froggy.
- Drawing fancy cubes with gfx-rs instancing. It uses glutin/GL and even handles resizing properly.
- Composing
cgmath::Decomposedtransforms and working with quaternions in the shaders.
