GEThttp://127.0.0.1:8080/favicon.ico [HTTP/1.1 404 Not Found 9ms] wasm streaming compile failed: TypeError: WebAssembly: Response has unsupported MIME type 'application/wasm; charset=utf-8' expected 'application/wasm' 127.0.0.1:8080:1262:19 falling back to ArrayBuffer instantiation 127.0.0.1:8080:1262:19 1 [Thread 1, GL ctx: 1]: getParameter(7938) -> WebGL 2.0 road.js:5558:89 0 [Thread 1, GL ctx: 1]: getSupportedExtensions() -> EXT_color_buffer_float,EXT_float_blend,EXT_texture_compression_bptc,EXT_texture_compression_rgtc,EXT_texture_filter_anisotropic,OES_texture_float_linear,WEBGL_compressed_texture_astc,WEBGL_compressed_texture_etc,WEBGL_compressed_texture_s3tc,WEBGL_compressed_texture_s3tc_srgb,WEBGL_debug_renderer_info,WEBGL_debug_shaders,WEBGL_lose_context 2 road.js:5557:85 1 [Thread 1, GL ctx: 1]: getParameter(37445) -> null road.js:5558:89 WebGL warning: getParameter: Bad `pname`: 0x9245 road.js:5558:75 1 [Thread 1, GL ctx: 1]: getParameter(37446) -> null road.js:5558:89 WebGL warning: getParameter: Bad `pname`: 0x9246 road.js:5558:75 1 [Thread 1, GL ctx: 1]: getParameter(35724) -> WebGL GLSL ES 3.00 road.js:5558:89 1 [Thread 1, GL ctx: 1]: getParameter(3379) -> 8192 road.js:5558:89 1 [Thread 1, GL ctx: 1]: getParameter(32883) -> 2048 road.js:5558:89 1 [Thread 1, GL ctx: 1]: getParameter(35380) -> 32 road.js:5558:89 1 [Thread 1, GL ctx: 1]: getParameter(35371) -> 15 road.js:5558:89 1 [Thread 1, GL ctx: 1]: getParameter(35373) -> 15 road.js:5558:89 1 [Thread 1, GL ctx: 1]: getParameter(35071) -> 2048 road.js:5558:89 1 [Thread 1, GL ctx: 1]: getParameter(35376) -> 65536 road.js:5558:89 1 [Thread 1, GL ctx: 1]: getParameter(34921) -> 16 road.js:5558:89 2 [Thread 1, GL ctx: 1]: pixelStorei(3317, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(3333, 1) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createVertexArray() -> [object WebGLVertexArrayObject] road.js:5557:85 1 [Thread 1, GL ctx: 1]: bindVertexArray([object WebGLVertexArrayObject]) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: getParameter(34965) -> null road.js:5558:89 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, [object WebGLBuffer]) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] road.js:5557:85 1 [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] road.js:5558:89 2 [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #version 300 es precision lowp float; // A triangle that fills the whole screen const vec2[3] TRIANGLE_POS = vec2[]( vec2( 0.0, -3.0), vec2(-3.0, 1.0), vec2( 3.0, 1.0) ); void main() { gl_Position = vec4(TRIANGLE_POS[gl_VertexID], 0.0, 1.0); }) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] road.js:5558:89 2 [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #version 300 es precision lowp float; uniform vec4 color; //Hack: Some WebGL implementations don't find "color" otherwise. uniform vec4 color_workaround; out vec4 frag; void main() { frag = color + color_workaround; } ) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined 2 road.js:5559:97 1 [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 2 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 2 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 2 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], color) -> [object WebGLUniformLocation] road.js:5559:97 1 [Thread 1, GL ctx: 1]: deleteShader([object WebGLShader]) -> undefined 2 road.js:5558:89 0 [Thread 1, GL ctx: 1]: createFramebuffer() -> [object WebGLFramebuffer] 2 road.js:5557:85 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createRenderbuffer() -> [object WebGLRenderbuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindRenderbuffer(36161, [object WebGLRenderbuffer]) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: renderbufferStorage(36161, 32856, 640, 400) -> undefined road.js:5561:113 0 [Thread 1, GL ctx: 1]: createFramebuffer() -> [object WebGLFramebuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindFramebuffer(36008, [object WebGLFramebuffer]) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36008, 36064, 36161, [object WebGLRenderbuffer]) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: bindRenderbuffer(36161, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindFramebuffer(36008, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: texStorage2D(3553, 1, 36012, 640, 400) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: texStorage2D(3553, 1, 33190, 1024, 1024) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createSampler() -> [object WebGLSampler] road.js:5557:85 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10241, 9985) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10240, 9729) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10242, 33071) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10243, 33071) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 32882, 33071) -> undefined road.js:5560:277 0 [Thread 1, GL ctx: 1]: createSampler() -> [object WebGLSampler] road.js:5557:85 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10241, 9985) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10240, 9729) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10242, 33071) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10243, 33071) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 32882, 33071) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 34892, 34894) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 34893, 515) -> undefined road.js:5560:277 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: texStorage2D(3553, 1, 36012, 1, 1) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: useProgram(null) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindFramebuffer(36160, null) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: disable(2929) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2960) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(3089) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(3042) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2884) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(32823) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: copyBufferSubData(36662, 34962, 0, 0, 262144) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: copyBufferSubData(36662, 34962, 0, 262144, 262144) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindFramebuffer(36009, [object WebGLFramebuffer]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 33306, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36064, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36065, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36066, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36067, 3553, null, 0) -> undefined road.js:5562:121 4 [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: depthMask(true) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: stencilMask(-1) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2929) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2960) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(3089) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36096, 3553, [object WebGLTexture], 0) -> undefined road.js:5562:121 1 [Thread 1, GL ctx: 1]: drawBuffers() -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: scissor(0, 0, 1, 1) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: enable(3089) -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: viewport(0, 0, 1, 1) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: depthRange(0, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: clearBufferfv(6145, 0, 4.490441516634203e+21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4.203895392974451e-45,5.605193857299268e-45,5.605193857299268e-45,5.605193857299268e-45,4.735213451166682e+22,7.868108214858303e+34,3.034741919605949e+32,1.893578095004646e+23,1.9396852850598e+26,1.7111906543655304e+25,7.495271135060051e+28,2.1712490948098275e+29,1.8396393685760361e+25,3.475159724945464e+30,1.7222171424931147e+22,1.0602042012281204e-38,1.4881789691129557e-42,3.5032461608120427e-44,2.382207389352189e-… road.js:5560:277 2 [Thread 1, GL ctx: 1]: fenceSync(37143, 0) -> [object WebGLSync] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getSyncParameter([object WebGLSync], 37140) -> 37144 road.js:5559:97 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: texStorage2D(3553, 1, 32856, 256, 1) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9728) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9728) -> undefined road.js:5560:277 5 [Thread 1, GL ctx: 1]: texStorage2D(3553, 1, 33336, 25, 1) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createSampler() -> [object WebGLSampler] road.js:5557:85 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10241, 9984) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10240, 9728) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10242, 33071) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10243, 33071) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 32882, 33071) -> undefined road.js:5560:277 0 [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] road.js:5557:85 1 [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] road.js:5558:89 2 [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #version 300 es precision highp float; precision highp int; struct Physics { vec4 scale; vec4 mobility_ship; vec4 speed; }; struct Model { vec4 jacobi0_; vec4 jacobi1_; vec4 jacobi2_; }; struct Body { vec4 control; vec4 engine; vec4 pos_scale; vec4 orientation; vec4 v_linear; vec4 v_angular; vec4 springs; Model model; Physics physics; vec4 wheels[4]; }; struct DragConstants { vec2 free; vec2 speed; vec2 spring; vec2 abs_min; vec2 abs_stop; vec2 coll; vec2 other; vec2 padding; }; struct GlobalConstants { vec4 nature; vec4 global_speed; vec4 global_mobility; vec4 car_rudder; vec4 car_traction; vec4 impulse_elastic; vec4 impulse_factors; vec4 impulse; DragConstants drag; vec4 contact_elastic; vec4 force; }; struct Geometry { vec4 pos_scale; vec4 orientation; uvec2 body_and_color_id; }; struct BodyGeometry { vec4 orient; vec3 pos; float scale; }; struct Varyings { vec4 proj_pos; vec2 palette_range; vec3 position; vec3 normal; }; uniform Globals_block_0Vs { vec4 camera_pos; mat4x4 view_proj; mat4x4 inv_view_proj; mat4x4 light_view_proj; vec4 light_pos; vec4 light_color; } _group_0_binding_0; uniform highp usampler2D _group_1_binding_0; layout(location = 0) in ivec4 _p2vs_location0; layout(location = 1) in uint _p2vs_location1; layout(location = 2) in vec4 _p2vs_location2; layout(location = 3) in vec4 _p2vs_location3; layout(location = 4) in vec4 _p2vs_location4; layout(location = 6) in uvec2 _p2vs_location6; smooth out vec2 _vs2fs_location0; smooth out vec3 _vs2fs_location1; smooth out vec3 _vs2fs_location2; mat3x3 calc_j_inv(Model m, float scale) { return (mat3x3(m.jacobi0_.xyz, m.jacobi1_.xyz, m.jacobi2_.xyz) * (m.jacobi0_.w / (scale * scale))); } vec4 qmake(vec3 axis, float angle) { return vec4((axis * sin(angle)), cos(angle)); } vec3 qrot(vec4 q, vec3 v) { return (v + (2.0 * cross(q.xyz, (cross(q.xyz, v) + (q.w * v))))); } vec4 qmul(vec4 a, vec4 b) { return vec4(((cross(a.xyz, b.xyz) + (a.xyz * b.w)) + (b.xyz * a.w)), ((a.w * b.w) - dot(a.xyz, b.xyz))); } vec4 qinv(vec4 q_1) { return vec4((- q_1.xyz), q_1.w); } BodyGeometry get_body(uint id) { vec4 pos_scale = vec4(0.0, 0.0, 0.0, 1.0); vec4 orient = vec4(0.0, 0.0, 0.0, 1.0); return BodyGeometry(orient, pos_scale.xyz, pos_scale.w); } void main() { ivec4 vertex_1 = _p2vs_location0; uint color_index = _p2vs_location1; vec4 normal = _p2vs_location2; Geometry geo_1 = Geometry(_p2vs_location3, _p2vs_location4, _p2vs_location6); BodyGeometry _e13 = get_body(geo_1.body_and_color_id.x); vec3 _e17 = qrot(geo_1.orientation, vec3(vertex_1.xyz)); vec3 local = ((_e17 * geo_1.pos_scale.w) + geo_1.pos_scale.xyz); vec3 _e25 = qrot(_e13.orient, local); vec3 world = ((_e25 * _e13.scale) + _e13.pos); uint color_id = ((color_index == 1u) ? geo_1.body_and_color_id.y : color_index); uvec4 _e36 = texelFetch(_group_1_binding_0, ivec2(int(color_id), 0.0), 0); uvec2 range = _e36.xy; vec2 palette_range = vec2(uvec2(range.x, (range.x + (128u >> range.y)))); vec3 n = normalize(normal.xyz); vec3 _e50 = qrot(geo_1.orientation, n); vec3 _e51 = qrot(_e13.orient, _e50); mat4x4 _e53 = _group_0_binding_0.view_proj; Varyings _tmp_return = Varyings((_e53 * vec4(world, 1.0)), palette_range, world, _e51); gl_Position = _tmp_return.proj_pos; _vs2fs_location0 = _tmp_return.palette_range; _vs2fs_location1 = _tmp_return.position; _vs2fs_location2 = _tmp_return.normal; gl_Position.yz = vec2(-gl_Position.y, gl_Position.z * 2.0 - gl_Position.w); return; } ) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> road.js:5558:89 1 [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] road.js:5558:89 2 [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #version 300 es precision highp float; precision highp int; struct Physics { vec4 scale; vec4 mobility_ship; vec4 speed; }; struct Model { vec4 jacobi0_; vec4 jacobi1_; vec4 jacobi2_; }; struct Body { vec4 control; vec4 engine; vec4 pos_scale; vec4 orientation; vec4 v_linear; vec4 v_angular; vec4 springs; Model model; Physics physics; vec4 wheels[4]; }; struct DragConstants { vec2 free; vec2 speed; vec2 spring; vec2 abs_min; vec2 abs_stop; vec2 coll; vec2 other; vec2 padding; }; struct GlobalConstants { vec4 nature; vec4 global_speed; vec4 global_mobility; vec4 car_rudder; vec4 car_traction; vec4 impulse_elastic; vec4 impulse_factors; vec4 impulse; DragConstants drag; vec4 contact_elastic; vec4 force; }; struct Geometry { vec4 pos_scale; vec4 orientation; uvec2 body_and_color_id; }; struct BodyGeometry { vec4 orient; vec3 pos; float scale; }; struct Varyings { vec4 proj_pos; vec2 palette_range; vec3 position; vec3 normal; }; uniform Globals_block_0Fs { vec4 camera_pos; mat4x4 view_proj; mat4x4 inv_view_proj; mat4x4 light_view_proj; vec4 light_pos; vec4 light_color; } _group_0_binding_0; uniform highp sampler2DShadow _group_0_binding_3; uniform highp sampler2D _group_1_binding_1; smooth in vec2 _vs2fs_location0; smooth in vec3 _vs2fs_location1; smooth in vec3 _vs2fs_location2; layout(location = 0) out vec4 _fs2p_location0; mat3x3 calc_j_inv(Model m, float scale) { return (mat3x3(m.jacobi0_.xyz, m.jacobi1_.xyz, m.jacobi2_.xyz) * (m.jacobi0_.w / (scale * scale))); } vec4 qmake(vec3 axis, float angle) { return vec4((axis * sin(angle)), cos(angle)); } vec3 qrot(vec4 q, vec3 v) { return (v + (2.0 * cross(q.xyz, (cross(q.xyz, v) + (q.w * v))))); } vec4 qmul(vec4 a, vec4 b) { return vec4(((cross(a.xyz, b.xyz) + (a.xyz * b.w)) + (b.xyz * a.w)), ((a.w * b.w) - dot(a.xyz, b.xyz))); } vec4 qinv(vec4 q_1) { return vec4((- q_1.xyz), q_1.w); } float fetch_shadow(vec3 pos) { vec2 flip_correction = vec2(1.0, -1.0); mat4x4 _e9 = _group_0_binding_0.light_view_proj; vec4 homogeneous_coords = (_e9 * vec4(pos, 1.0)); if ((homogeneous_coords.w <= 0.0)) { return 0.0; } vec2 light_local = (0.5 * (((homogeneous_coords.xy * flip_correction) / vec2(homogeneous_coords.w)) + vec2(1.0))); float shadow = textureLod(_group_0_binding_3, vec3(light_local, (homogeneous_coords.z / homogeneous_coords.w)), 0.0); return mix(0.25, 1.0, shadow); } BodyGeometry get_body(uint id) { vec4 pos_scale = vec4(0.0, 0.0, 0.0, 1.0); vec4 orient = vec4(0.0, 0.0, 0.0, 1.0); return BodyGeometry(orient, pos_scale.xyz, pos_scale.w); } void main() { Varyings in_ = Varyings(gl_FragCoord, _vs2fs_location0, _vs2fs_location1, _vs2fs_location2); bool is_front = gl_FrontFacing; float _e12 = fetch_shadow(in_.position); vec3 normal_1 = (normalize(in_.normal) * (is_front ? -1.0 : 1.0)); vec4 _e20 = _group_0_binding_0.light_pos; float _e25 = _group_0_binding_0.light_pos.w; vec3 light = normalize((_e20.xyz - (in_.position * _e25))); float n_dot_l = (_e12 * max(0.0, dot(normal_1, light))); float tc_raw = mix(in_.palette_range.x, in_.palette_range.y, n_dot_l); float tc = (clamp(tc_raw, (in_.palette_range.x + 0.5), (in_.palette_range.y - 0.5)) / 256.0); vec4 _e49 = texture(_group_1_binding_1, vec2(tc, 0.0)); _fs2p_location0 = _e49; return; } ) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> road.js:5558:89 2 [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined 2 road.js:5559:97 1 [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteShader([object WebGLShader]) -> undefined 2 road.js:5558:89 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35714) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> 2 road.js:5558:89 1 [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getUniformBlockIndex([object WebGLProgram], Globals_block_0Fs) -> 1 road.js:5559:97 3 [Thread 1, GL ctx: 1]: uniformBlockBinding([object WebGLProgram], 1, 0) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 7) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 8) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 9) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 10) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 11) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 12) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 13) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 14) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _group_0_binding_3) -> [object WebGLUniformLocation] road.js:5559:97 2 [Thread 1, GL ctx: 1]: uniform1i([object WebGLUniformLocation], 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformBlockIndex([object WebGLProgram], Globals_block_0Vs) -> 0 road.js:5559:97 3 [Thread 1, GL ctx: 1]: uniformBlockBinding([object WebGLProgram], 0, 0) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _group_1_binding_1) -> [object WebGLUniformLocation] road.js:5559:97 2 [Thread 1, GL ctx: 1]: uniform1i([object WebGLUniformLocation], 2) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 2 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 7) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 8) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 9) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 10) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 11) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 12) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 13) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 14) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 15 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.camera_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.inv_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_color) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _group_1_binding_0) -> [object WebGLUniformLocation] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 7) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.camera_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 8) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 9) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.inv_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 10) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.light_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 11) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.light_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 12) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.light_color) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 13) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 14) -> [object WebGLActiveInfo] road.js:5559:97 0 [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] road.js:5557:85 1 [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] road.js:5558:89 2 [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #version 300 es precision highp float; precision highp int; struct Physics { vec4 scale; vec4 mobility_ship; vec4 speed; }; struct Model { vec4 jacobi0_; vec4 jacobi1_; vec4 jacobi2_; }; struct Body { vec4 control; vec4 engine; vec4 pos_scale; vec4 orientation; vec4 v_linear; vec4 v_angular; vec4 springs; Model model; Physics physics; vec4 wheels[4]; }; struct DragConstants { vec2 free; vec2 speed; vec2 spring; vec2 abs_min; vec2 abs_stop; vec2 coll; vec2 other; vec2 padding; }; struct GlobalConstants { vec4 nature; vec4 global_speed; vec4 global_mobility; vec4 car_rudder; vec4 car_traction; vec4 impulse_elastic; vec4 impulse_factors; vec4 impulse; DragConstants drag; vec4 contact_elastic; vec4 force; }; struct Geometry { vec4 pos_scale; vec4 orientation; uvec2 body_and_color_id; }; struct BodyGeometry { vec4 orient; vec3 pos; float scale; }; struct Varyings { vec4 proj_pos; vec2 palette_range; vec3 position; vec3 normal; }; uniform Globals_block_0Vs { vec4 camera_pos; mat4x4 view_proj; mat4x4 inv_view_proj; mat4x4 light_view_proj; vec4 light_pos; vec4 light_color; } _group_0_binding_0; layout(location = 0) in ivec4 _p2vs_location0; layout(location = 3) in vec4 _p2vs_location3; layout(location = 4) in vec4 _p2vs_location4; layout(location = 6) in uvec2 _p2vs_location6; mat3x3 calc_j_inv(Model m, float scale) { return (mat3x3(m.jacobi0_.xyz, m.jacobi1_.xyz, m.jacobi2_.xyz) * (m.jacobi0_.w / (scale * scale))); } vec4 qmake(vec3 axis, float angle) { return vec4((axis * sin(angle)), cos(angle)); } vec3 qrot(vec4 q, vec3 v) { return (v + (2.0 * cross(q.xyz, (cross(q.xyz, v) + (q.w * v))))); } vec4 qmul(vec4 a, vec4 b) { return vec4(((cross(a.xyz, b.xyz) + (a.xyz * b.w)) + (b.xyz * a.w)), ((a.w * b.w) - dot(a.xyz, b.xyz))); } vec4 qinv(vec4 q_1) { return vec4((- q_1.xyz), q_1.w); } BodyGeometry get_body(uint id) { vec4 pos_scale = vec4(0.0, 0.0, 0.0, 1.0); vec4 orient = vec4(0.0, 0.0, 0.0, 1.0); return BodyGeometry(orient, pos_scale.xyz, pos_scale.w); } void main() { ivec4 vertex = _p2vs_location0; Geometry geo = Geometry(_p2vs_location3, _p2vs_location4, _p2vs_location6); BodyGeometry _e11 = get_body(geo.body_and_color_id.x); vec3 _e15 = qrot(geo.orientation, vec3(vertex.xyz)); vec3 local = ((_e15 * geo.pos_scale.w) + geo.pos_scale.xyz); vec3 _e23 = qrot(_e11.orient, local); vec3 world = ((_e23 * _e11.scale) + _e11.pos); mat4x4 _e29 = _group_0_binding_0.view_proj; gl_Position = (_e29 * vec4(world, 1.0)); gl_Position.yz = vec2(-gl_Position.y, gl_Position.z * 2.0 - gl_Position.w); return; } ) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> road.js:5558:89 1 [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] road.js:5558:89 2 [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #version 300 es void main(void) {}) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> road.js:5558:89 2 [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined 2 road.js:5559:97 1 [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteShader([object WebGLShader]) -> undefined 2 road.js:5558:89 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35714) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> 2 road.js:5558:89 1 [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getUniformBlockIndex([object WebGLProgram], Globals_block_0Vs) -> 0 road.js:5559:97 3 [Thread 1, GL ctx: 1]: uniformBlockBinding([object WebGLProgram], 0, 0) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 2 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 6 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.camera_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.inv_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_color) -> null road.js:5559:97 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: texStorage2D(3553, 1, 33321, 2048, 2048) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9728) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9728) -> undefined road.js:5560:277 5 [Thread 1, GL ctx: 1]: texStorage2D(3553, 1, 33330, 2048, 2048) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: texStorage2D(3553, 1, 33321, 8, 1) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: texParameteri(3553, 10241, 9728) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: texParameteri(3553, 10240, 9728) -> undefined road.js:5560:277 5 [Thread 1, GL ctx: 1]: texStorage2D(3553, 1, 36220, 8, 1) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createTexture() -> [object WebGLTexture] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: texStorage2D(3553, 1, 32856, 256, 1) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindTexture(3553, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createSampler() -> [object WebGLSampler] road.js:5557:85 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10241, 9984) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10240, 9728) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10242, 10497) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10243, 10497) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 32882, 10497) -> undefined road.js:5560:277 0 [Thread 1, GL ctx: 1]: createSampler() -> [object WebGLSampler] road.js:5557:85 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10241, 9985) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10240, 9729) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10242, 10497) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10243, 33071) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 32882, 33071) -> undefined road.js:5560:277 0 [Thread 1, GL ctx: 1]: createSampler() -> [object WebGLSampler] road.js:5557:85 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10241, 9984) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10240, 9728) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10242, 33071) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 10243, 33071) -> undefined road.js:5560:277 3 [Thread 1, GL ctx: 1]: samplerParameteri([object WebGLSampler], 32882, 33071) -> undefined road.js:5560:277 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] road.js:5557:85 1 [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] road.js:5558:89 2 [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #version 300 es precision highp float; precision highp int; struct Surface { float low_alt; float high_alt; float delta; uint low_type; uint high_type; vec2 tex_coord; bool is_shadowed; }; struct CastResult { Surface surface; vec3 a; vec3 b; }; struct CastPoint { vec3 pos; uint type; vec2 tex_coord; bool is_underground; }; struct RayInput { vec4 frag_coord; }; struct FragOutput { vec4 color; float depth; }; uniform Globals_block_0Vs { vec4 camera_pos; mat4x4 view_proj; mat4x4 inv_view_proj; mat4x4 light_view_proj; vec4 light_pos; vec4 light_color; } _group_0_binding_0; layout(location = 0) in ivec4 _p2vs_location0; uint get_terrain_type(uint meta) { return ((meta >> 3u) & ((1u << 3u) - 1u)); } uint get_delta(uint meta_1) { return ((meta_1 >> 0u) & ((1u << 2u) - 1u)); } int modulo(int a, int b) { int c_1 = (a % b); return ((c_1 < 0) ? (c_1 + b) : c_1); } float evaluate_light(vec3 mat, float height_diff) { float dx = (mat.x * 8.0); float sd = (mat.y * 0.6000000238418579); float jj = ((mat.z * height_diff) * 256.0); float v = (((dx * sd) - jj) / sqrt(((1.0 + (sd * sd)) * ((dx * dx) + (jj * jj))))); return clamp(v, 0.0, 1.0); } vec3 cast_ray_to_plane(float level, vec3 base, vec3 dir) { float t = ((level - base.z) / dir.z); return ((t * dir) + base); } void main() { ivec4 pos = _p2vs_location0; mat4x4 _e26 = _group_0_binding_0.view_proj; float _e39 = _group_0_binding_0.view_proj[2][3]; gl_Position = ((_e39 == 0.0) ? vec4(vec2(pos.xy), 0.0, 0.5) : (_e26 * vec4(pos))); gl_Position.yz = vec2(-gl_Position.y, gl_Position.z * 2.0 - gl_Position.w); return; } ) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> road.js:5558:89 1 [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] road.js:5558:89 2 [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #version 300 es precision highp float; precision highp int; struct Surface { float low_alt; float high_alt; float delta; uint low_type; uint high_type; vec2 tex_coord; bool is_shadowed; }; struct CastResult { Surface surface; vec3 a; vec3 b; }; struct CastPoint { vec3 pos; uint type; vec2 tex_coord; bool is_underground; }; struct RayInput { vec4 frag_coord; }; struct FragOutput { vec4 color; float depth; }; uniform Globals_block_0Fs { vec4 camera_pos; mat4x4 view_proj; mat4x4 inv_view_proj; mat4x4 light_view_proj; vec4 light_pos; vec4 light_color; } _group_0_binding_0; uniform Locals_block_1Fs { uvec4 screen_size; uvec4 params; vec4 cam_origin_dir; vec4 sample_range; vec4 fog_color; vec4 fog_params; } _group_1_binding_1; uniform SurfaceConstants_block_2Fs { vec4 texture_scale; } _group_1_binding_0; … road.js:5559:97 1 [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> road.js:5558:89 2 [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined 2 road.js:5559:97 1 [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteShader([object WebGLShader]) -> undefined 2 road.js:5558:89 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35714) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> 2 road.js:5558:89 1 [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getUniformBlockIndex([object WebGLProgram], Globals_block_0Fs) -> 2 road.js:5559:97 3 [Thread 1, GL ctx: 1]: uniformBlockBinding([object WebGLProgram], 2, 0) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 7) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 8) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 9) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 10) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 11) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 12) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 13) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 14) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 15) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 16) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 17) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 18) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 19) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 20) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 21) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 22) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 23) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 24) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _group_0_binding_3) -> [object WebGLUniformLocation] road.js:5559:97 2 [Thread 1, GL ctx: 1]: uniform1i([object WebGLUniformLocation], 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformBlockIndex([object WebGLProgram], Locals_block_1Fs) -> 1 road.js:5559:97 3 [Thread 1, GL ctx: 1]: uniformBlockBinding([object WebGLProgram], 1, 2) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: getUniformBlockIndex([object WebGLProgram], SurfaceConstants_block_2Fs) -> 3 road.js:5559:97 3 [Thread 1, GL ctx: 1]: uniformBlockBinding([object WebGLProgram], 3, 1) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: getUniformBlockIndex([object WebGLProgram], Globals_block_0Vs) -> 0 road.js:5559:97 3 [Thread 1, GL ctx: 1]: uniformBlockBinding([object WebGLProgram], 0, 0) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _group_1_binding_2) -> [object WebGLUniformLocation] road.js:5559:97 2 [Thread 1, GL ctx: 1]: uniform1i([object WebGLUniformLocation], 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _group_1_binding_4) -> [object WebGLUniformLocation] road.js:5559:97 2 [Thread 1, GL ctx: 1]: uniform1i([object WebGLUniformLocation], 3) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _group_1_binding_6) -> [object WebGLUniformLocation] road.js:5559:97 2 [Thread 1, GL ctx: 1]: uniform1i([object WebGLUniformLocation], 5) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 2 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 7) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 8) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 9) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 10) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 11) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 12) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 13) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 14) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 15) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 16) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 17) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 18) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 19) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 20) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 21) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 22) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 23) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 24) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 25 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.camera_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.inv_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_color) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], SurfaceConstants_block_2Fs.texture_scale) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 7) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.screen_size) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 8) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.params) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 9) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.cam_origin_dir) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 10) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.sample_range) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 11) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.fog_color) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 12) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.fog_params) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 13) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.camera_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 14) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 15) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.inv_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 16) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.light_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 17) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.light_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 18) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.light_color) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 19) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 20) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _group_1_binding_3) -> [object WebGLUniformLocation] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 21) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 22) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 23) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _group_1_binding_5) -> [object WebGLUniformLocation] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 24) -> [object WebGLActiveInfo] road.js:5559:97 0 [Thread 1, GL ctx: 1]: createProgram() -> [object WebGLProgram] road.js:5557:85 1 [Thread 1, GL ctx: 1]: createShader(35633) -> [object WebGLShader] road.js:5558:89 2 [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #version 300 es precision highp float; precision highp int; struct Surface { float low_alt; float high_alt; float delta; uint low_type; uint high_type; vec2 tex_coord; bool is_shadowed; }; struct CastResult { Surface surface; vec3 a; vec3 b; }; struct CastPoint { vec3 pos; uint type; vec2 tex_coord; bool is_underground; }; struct RayInput { vec4 frag_coord; }; struct FragOutput { vec4 color; float depth; }; uniform Globals_block_0Vs { vec4 camera_pos; mat4x4 view_proj; mat4x4 inv_view_proj; mat4x4 light_view_proj; vec4 light_pos; vec4 light_color; } _group_0_binding_0; layout(location = 0) in ivec4 _p2vs_location0; uint get_terrain_type(uint meta) { return ((meta >> 3u) & ((1u << 3u) - 1u)); } uint get_delta(uint meta_1) { return ((meta_1 >> 0u) & ((1u << 2u) - 1u)); } int modulo(int a, int b) { int c_1 = (a % b); return ((c_1 < 0) ? (c_1 + b) : c_1); } float evaluate_light(vec3 mat, float height_diff) { float dx = (mat.x * 8.0); float sd = (mat.y * 0.6000000238418579); float jj = ((mat.z * height_diff) * 256.0); float v = (((dx * sd) - jj) / sqrt(((1.0 + (sd * sd)) * ((dx * dx) + (jj * jj))))); return clamp(v, 0.0, 1.0); } vec3 cast_ray_to_plane(float level, vec3 base, vec3 dir) { float t = ((level - base.z) / dir.z); return ((t * dir) + base); } void main() { ivec4 pos = _p2vs_location0; mat4x4 _e26 = _group_0_binding_0.view_proj; float _e39 = _group_0_binding_0.view_proj[2][3]; gl_Position = ((_e39 == 0.0) ? vec4(vec2(pos.xy), 0.0, 0.5) : (_e26 * vec4(pos))); gl_Position.yz = vec2(-gl_Position.y, gl_Position.z * 2.0 - gl_Position.w); return; } ) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> road.js:5558:89 1 [Thread 1, GL ctx: 1]: createShader(35632) -> [object WebGLShader] road.js:5558:89 2 [Thread 1, GL ctx: 1]: shaderSource([object WebGLShader], #version 300 es precision highp float; precision highp int; struct Surface { float low_alt; float high_alt; float delta; uint low_type; uint high_type; vec2 tex_coord; bool is_shadowed; }; struct CastResult { Surface surface; vec3 a; vec3 b; }; struct CastPoint { vec3 pos; uint type; vec2 tex_coord; bool is_underground; }; struct RayInput { vec4 frag_coord; }; struct FragOutput { vec4 color; float depth; }; uniform Globals_block_0Fs { vec4 camera_pos; mat4x4 view_proj; mat4x4 inv_view_proj; mat4x4 light_view_proj; vec4 light_pos; vec4 light_color; } _group_0_binding_0; uniform Locals_block_1Fs { uvec4 screen_size; uvec4 params; vec4 cam_origin_dir; vec4 sample_range; vec4 fog_color; vec4 fog_params; } _group_1_binding_1; uniform SurfaceConstants_block_2Fs { vec4 texture_scale; } _group_1_binding_0; … road.js:5559:97 1 [Thread 1, GL ctx: 1]: compileShader([object WebGLShader]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getShaderParameter([object WebGLShader], 35713) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getShaderInfoLog([object WebGLShader]) -> road.js:5558:89 2 [Thread 1, GL ctx: 1]: attachShader([object WebGLProgram], [object WebGLShader]) -> undefined 2 road.js:5559:97 1 [Thread 1, GL ctx: 1]: linkProgram([object WebGLProgram]) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteShader([object WebGLShader]) -> undefined 2 road.js:5558:89 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35714) -> true road.js:5559:97 1 [Thread 1, GL ctx: 1]: getProgramInfoLog([object WebGLProgram]) -> 2 road.js:5558:89 1 [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: getUniformBlockIndex([object WebGLProgram], Globals_block_0Fs) -> 2 road.js:5559:97 3 [Thread 1, GL ctx: 1]: uniformBlockBinding([object WebGLProgram], 2, 0) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: getUniformBlockIndex([object WebGLProgram], Locals_block_1Fs) -> 1 road.js:5559:97 3 [Thread 1, GL ctx: 1]: uniformBlockBinding([object WebGLProgram], 1, 2) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: getUniformBlockIndex([object WebGLProgram], SurfaceConstants_block_2Fs) -> 3 road.js:5559:97 3 [Thread 1, GL ctx: 1]: uniformBlockBinding([object WebGLProgram], 3, 1) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: getUniformBlockIndex([object WebGLProgram], Globals_block_0Vs) -> 0 road.js:5559:97 3 [Thread 1, GL ctx: 1]: uniformBlockBinding([object WebGLProgram], 0, 0) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 7) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 8) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 9) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 10) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 11) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 12) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 13) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 14) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 15) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 16) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 17) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 18) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 19) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 20) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _group_1_binding_2) -> [object WebGLUniformLocation] road.js:5559:97 2 [Thread 1, GL ctx: 1]: uniform1i([object WebGLUniformLocation], 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 2 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 7) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 8) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 9) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 10) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 11) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 12) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 13) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 14) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 15) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 16) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 17) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 18) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 19) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 20) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getProgramParameter([object WebGLProgram], 35718) -> 21 road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 0) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.camera_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 1) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 2) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.inv_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 3) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 4) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 5) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Vs.light_color) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 6) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], SurfaceConstants_block_2Fs.texture_scale) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 7) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.screen_size) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 8) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.params) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 9) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.cam_origin_dir) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 10) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.sample_range) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 11) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.fog_color) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 12) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Locals_block_1Fs.fog_params) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 13) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.camera_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 14) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 15) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.inv_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 16) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.light_view_proj) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 17) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.light_pos) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 18) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], Globals_block_0Fs.light_color) -> null road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 19) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getActiveUniform([object WebGLProgram], 20) -> [object WebGLActiveInfo] road.js:5559:97 2 [Thread 1, GL ctx: 1]: getUniformLocation([object WebGLProgram], _group_1_binding_3) -> [object WebGLUniformLocation] road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: createBuffer() -> [object WebGLBuffer] road.js:5557:85 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, null) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: useProgram(null) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindFramebuffer(36160, null) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: disable(2929) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2960) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(3089) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(3042) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2884) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(32823) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(3314, 256) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(32878, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(3314, 26) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(32878, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(3314, 2048) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(32878, 2048) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(3314, 2048) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(32878, 2048) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(3314, 8) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(32878, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(3314, 8) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(32878, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(3314, 256) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: pixelStorei(32878, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34963, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: copyBufferSubData(36662, 36663, 0, 0, 240) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: copyBufferSubData(36662, 36663, 0, 0, 96) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindFramebuffer(36009, [object WebGLFramebuffer]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 33306, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36064, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36065, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36066, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36067, 3553, null, 0) -> undefined road.js:5562:121 4 [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: depthMask(true) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: stencilMask(-1) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2929) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2960) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(3089) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36096, 3553, [object WebGLTexture], 0) -> undefined road.js:5562:121 1 [Thread 1, GL ctx: 1]: drawBuffers() -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: scissor(0, 0, 1024, 1024) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: enable(3089) -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: viewport(0, 0, 1024, 1024) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: depthRange(0, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: clearBufferfv(6145, 0, 4.490441516634203e+21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4.203895392974451e-45,5.605193857299268e-45,5.605193857299268e-45,5.605193857299268e-45,4.735213451166682e+22,7.868108214858303e+34,3.034741919605949e+32,1.893578095004646e+23,1.9396852850598e+26,1.7111906543655304e+25,7.495271135060051e+28,2.1712490948098275e+29,1.8396393685760361e+25,3.475159724945464e+30,1.7222171424931147e+22,1.0602042012281204e-38,1.4881789691129557e-42,3.5032461608120427e-44,2.382207389352189e-… road.js:5560:277 1 [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindSampler(1, null) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: frontFace(2304) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2884) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: depthFunc(519) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: depthMask(true) -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: stencilFuncSeparate(1032, 519, 0, 0) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: stencilMaskSeparate(1032, 0) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: stencilOpSeparate(1032, 7680, 7680, 7680) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: enable(2929) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: enable(2960) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: bindBufferRange(35345, 0, [object WebGLBuffer], 0, 240) -> undefined road.js:5562:121 1 [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(0, null) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: bindBufferRange(35345, 1, [object WebGLBuffer], 0, 16) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: bindBufferRange(35345, 2, [object WebGLBuffer], 0, 96) -> undefined road.js:5562:121 1 [Thread 1, GL ctx: 1]: activeTexture(33985) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: activeTexture(33986) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: activeTexture(33987) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: activeTexture(33988) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: activeTexture(33989) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(1, [object WebGLSampler]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(2, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(3, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(4, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(5, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 4, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: drawElements(4, 12, 5123, 0) -> undefined road.js:5561:113 WebGL warning: drawElementsInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5561:87 1 [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindSampler(1, null) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enable(32823) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: polygonOffset(2, 2) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: depthFunc(515) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: depthMask(true) -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: stencilFuncSeparate(1032, 519, 0, 0) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: stencilMaskSeparate(1032, 0) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: stencilOpSeparate(1032, 7680, 7680, 7680) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: enable(2929) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: enable(2960) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: activeTexture(33985) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: activeTexture(33986) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(1, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(2, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 90) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 72) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: drawArraysInstanced(4, 0, 2562, 2) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 1833) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 1638) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: drawArraysInstanced(4, 0, 60, 2) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 120) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 90) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 2142) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 120) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 72) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: drawArraysInstanced(4, 0, 60, 2) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: copyBufferSubData(36662, 36663, 0, 0, 240) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, [object WebGLBuffer]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: copyBufferSubData(36662, 36663, 0, 0, 96) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: bindBuffer(36662, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(36663, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindFramebuffer(36009, [object WebGLFramebuffer]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 33306, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36064, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36065, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36066, 3553, null, 0) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36067, 3553, null, 0) -> undefined road.js:5562:121 4 [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: depthMask(true) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: stencilMask(-1) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2929) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2960) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(3089) -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: framebufferRenderbuffer(36009, 36064, 36161, [object WebGLRenderbuffer]) -> undefined road.js:5561:113 5 [Thread 1, GL ctx: 1]: framebufferTexture2D(36009, 36096, 3553, [object WebGLTexture], 0) -> undefined road.js:5562:121 1 [Thread 1, GL ctx: 1]: drawBuffers(36064) -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: scissor(0, 0, 640, 400) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: enable(3089) -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: viewport(0, 0, 640, 400) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: depthRange(0, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: clearBufferfv(6144, 0, 4.490441516634203e+21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4.203895392974451e-45,5.605193857299268e-45,5.605193857299268e-45,5.605193857299268e-45,4.735213451166682e+22,7.868108214858303e+34,3.034741919605949e+32,1.893578095004646e+23,1.9396852850598e+26,1.7111906543655304e+25,7.495271135060051e+28,2.1712490948098275e+29,1.8396393685760361e+25,3.475159724945464e+30,1.7222171424931147e+22,1.0602042012281204e-38,1.4881789691129557e-42,3.5032461608120427e-44,2.382207389352189e-… road.js:5560:277 3 [Thread 1, GL ctx: 1]: clearBufferfv(6145, 0, 4.490441516634203e+21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4.203895392974451e-45,5.605193857299268e-45,5.605193857299268e-45,5.605193857299268e-45,4.735213451166682e+22,7.868108214858303e+34,3.034741919605949e+32,1.893578095004646e+23,1.9396852850598e+26,1.7111906543655304e+25,7.495271135060051e+28,2.1712490948098275e+29,1.8396393685760361e+25,3.475159724945464e+30,1.7222171424931147e+22,1.0602042012281204e-38,1.4881789691129557e-42,3.5032461608120427e-44,2.382207389352189e-… road.js:5560:277 1 [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindSampler(0, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(1, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(3, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(5, null) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: frontFace(2304) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: disable(2884) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: depthFunc(519) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: depthMask(true) -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: stencilFuncSeparate(1032, 519, 0, 0) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: stencilMaskSeparate(1032, 0) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: stencilOpSeparate(1032, 7680, 7680, 7680) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: enable(2929) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: enable(2960) -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: disable(3042) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: bindBufferRange(35345, 0, [object WebGLBuffer], 0, 240) -> undefined road.js:5562:121 1 [Thread 1, GL ctx: 1]: activeTexture(33984) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(0, [object WebGLSampler]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(5, [object WebGLSampler]) -> undefined road.js:5559:97 5 [Thread 1, GL ctx: 1]: bindBufferRange(35345, 1, [object WebGLBuffer], 0, 16) -> undefined road.js:5562:121 5 [Thread 1, GL ctx: 1]: bindBufferRange(35345, 2, [object WebGLBuffer], 0, 96) -> undefined road.js:5562:121 1 [Thread 1, GL ctx: 1]: activeTexture(33985) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: activeTexture(33986) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: activeTexture(33987) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: activeTexture(33988) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: activeTexture(33989) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(1, [object WebGLSampler]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(2, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(3, [object WebGLSampler]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(4, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(5, [object WebGLSampler]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34963, [object WebGLBuffer]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 4, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: drawElements(4, 12, 5123, 0) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: disableVertexAttribArray(0) -> undefined road.js:5558:89 WebGL warning: drawElementsInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5561:87 1 [Thread 1, GL ctx: 1]: useProgram([object WebGLProgram]) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindSampler(1, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(2, [object WebGLSampler]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(3, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(5, null) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: depthFunc(515) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: depthMask(true) -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: stencilFuncSeparate(1032, 519, 0, 0) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: stencilMaskSeparate(1032, 0) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: stencilOpSeparate(1032, 7680, 7680, 7680) -> undefined road.js:5561:113 1 [Thread 1, GL ctx: 1]: enable(2929) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: enable(2960) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: activeTexture(33985) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: activeTexture(33986) -> undefined road.js:5558:89 2 [Thread 1, GL ctx: 1]: bindTexture(3553, [object WebGLTexture]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(1, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindSampler(2, [object WebGLSampler]) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 90) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5560:83 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 72) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5560:83 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: drawArraysInstanced(4, 0, 2562, 2) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5561:87 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 1833) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5560:83 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 1638) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5560:83 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: drawArraysInstanced(4, 0, 60, 2) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5561:87 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 120) -> undefined road.js:5560:277 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5560:83 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 90) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5560:83 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 2142) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5560:83 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 120) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5560:83 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 3 [Thread 1, GL ctx: 1]: drawArrays(4, 0, 72) -> undefined road.js:5560:277 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(0) -> undefined road.js:5558:89 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5560:83 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(0, 4, 5120, 12, 0) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(0, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(1) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(1, 1, 5125, 12, 4) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(1, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(2) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(2, 4, 5120, true, 12, 8) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(2, 0) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(3) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(3, 4, 5126, true, 44, 0) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(3, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(4) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(4, 4, 5126, true, 44, 16) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(4, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(5) -> undefined road.js:5558:89 6 [Thread 1, GL ctx: 1]: vertexAttribPointer(5, 1, 5126, true, 44, 32) -> undefined road.js:5563:129 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(5, 1) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindBuffer(34962, [object WebGLBuffer]) -> undefined road.js:5559:97 1 [Thread 1, GL ctx: 1]: enableVertexAttribArray(6) -> undefined road.js:5558:89 5 [Thread 1, GL ctx: 1]: vertexAttribIPointer(6, 2, 5125, 44, 36) -> undefined road.js:5562:121 2 [Thread 1, GL ctx: 1]: vertexAttribDivisor(6, 1) -> undefined road.js:5559:97 4 [Thread 1, GL ctx: 1]: drawArraysInstanced(4, 0, 60, 2) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: getSyncParameter([object WebGLSync], 37140) -> 37144 road.js:5559:97 2 [Thread 1, GL ctx: 1]: fenceSync(37143, 0) -> [object WebGLSync] road.js:5559:97 WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is of type FLOAT, but the shader samples as UINT. road.js:5561:87 2 [Thread 1, GL ctx: 1]: getSyncParameter([object WebGLSync], 37140) -> 37144 2 road.js:5559:97 1 [Thread 1, GL ctx: 1]: disable(3089) -> undefined road.js:5558:89 4 [Thread 1, GL ctx: 1]: colorMask(true, true, true, true) -> undefined road.js:5561:113 2 [Thread 1, GL ctx: 1]: bindFramebuffer(36009, null) -> undefined road.js:5559:97 2 [Thread 1, GL ctx: 1]: bindFramebuffer(36008, [object WebGLFramebuffer]) -> undefined road.js:5559:97 10 [Thread 1, GL ctx: 1]: blitFramebuffer(0, 400, 640, 0, 0, 0, 640, 400, 16384, 9728) -> undefined road.js:5567:165 2 [Thread 1, GL ctx: 1]: bindFramebuffer(36008, null) -> undefined road.js:5559:97 0 [Thread 1, GL ctx: 1]: isContextLost() -> false road.js:5557:85 thread 'main' panicked at 'This is not an error, avoid desturction', bin/road/../boilerplate.rs:327:9 127.0.0.1:8080:1262:19 note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace 127.0.0.1:8080:1262:19 1 [Thread 1, GL ctx: 1]: deleteSampler([object WebGLSampler]) -> undefined 6 road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteTexture([object WebGLTexture]) -> undefined 10 road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteBuffer([object WebGLBuffer]) -> undefined 473 road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteProgram([object WebGLProgram]) -> undefined 4 road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteRenderbuffer([object WebGLRenderbuffer]) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteFramebuffer([object WebGLFramebuffer]) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteBuffer([object WebGLBuffer]) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteSync([object WebGLSync]) -> undefined 2 road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteVertexArray([object WebGLVertexArrayObject]) -> undefined road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteFramebuffer([object WebGLFramebuffer]) -> undefined 2 road.js:5558:89 1 [Thread 1, GL ctx: 1]: deleteBuffer([object WebGLBuffer]) -> undefined road.js:5558:89