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Claude Code Hero

A pixel art dungeon with Clawd, the Claude Code mascot, standing next to a treasure chest

You know the basics. Chat, CLAUDE.md, maybe a prompt or two. But there are deeper chambers -- commands, hooks, agents, skills, plugins, MCP servers, workflows -- and most who wield Claude Code never find them.

This is the dungeon that teaches you how.

A quest per feature. Each one builds a real artifact on your machine. The artifacts connect -- the spell you forge in Level 3 gets a tripwire in Level 6, and everything binds together into a plugin in Level 9. Past the workshop the chambers get sharper: a hook that decides instead of reacting, a tool that did not exist until you wired it in, and a script that commands several agents at once. You start at the threshold learning to talk to Claude Code. You end writing programs whose workers think.

The medium is the message: you learn about plugins by using one.

Demo of Claude Code Hero gameplay

Before You Enter

You'll need three things. The install script checks for all of them and offers to fetch what's missing.

git clone https://github.com/kylesnowschwartz/claude-code-hero.git
cd claude-code-hero
bash scripts/install.sh
Dependency Purpose Install source
Ruby Runs the game engine Homebrew / apt
jq Parses JSON in hook scripts Homebrew / apt
Claude Code The CLI you're here to master Official installer

macOS and Linux. Windows users: WSL.

Enter the Dungeon

claude --plugin-dir . --agent dungeon-master

A guide will meet you at the entrance.

The Thirteen Chambers

Quest Chamber What You Learn
0 The Threshold Basic Claude Code interaction
1 The Map Room The .claude/ directory
2 The Tome of First Instructions CLAUDE.md
3 The Goblin Lair of Commands Slash commands
4 The Warden's Keys Settings and permissions
5 The Enchanted Inscription Rules
6 The Tripwire Cavern Hooks
7 The Skill Quest of Doom Skills
8 The Summoner's Circle Agents
9 The Artificer's Workshop Plugins, and publishing one to a marketplace
10 The Hall of Watchers Advanced hooks -- deciding, not just reacting
11 The Oracle Well MCP servers
12 The Warband Dynamic workflows

Commands at Your Belt

Command What it does
/claude-code-hero:verify Test whether your current quest is complete
/claude-code-hero:progress Unroll the quest log
/claude-code-hero:music Toggle dungeon music on or off
/claude-code-hero:solve <N> Create minimum artifacts to pass levels 0 through N (QA tool)
/claude-code-hero:restart Wipe all artifacts and return to the entrance

Plugin commands carry the plugin's name, so the prefix is not optional -- but you never have to type any of it. Ask the dungeon master instead: "check my work" runs the same verification, and "where am I?" unrolls the same quest log.

How Progress Works

Your journey saves to .claude/claude-code-hero.json. The dungeon master verifies your work programmatically and advances you when you pass.

Already have a CLAUDE.md or existing hooks? Every artifact is named hero-*, so nothing of yours is overwritten and /claude-code-hero:restart removes only what the dungeon created. Most quests write inside .claude/; the later ones reach outside it, since that is where the real thing lives -- Level 9 builds a plugin directory and Level 11 writes .mcp.json at the project root.

Left mid-quest? Walk back in anytime and resume your quest: claude --plugin-dir . --agent dungeon-master

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