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Commits on Jul 31, 2011
  1. Ubuntu 11.04 dependencies installation

    l0b0 committed Jul 31, 2011
    Note that exuberant-ctags was not mentioned in the README, but had to be installed.
Commits on Jul 30, 2011
  1. Fix some documentation bugs, hack the screen resolution to workaround…

    emezeske committed Jul 30, 2011
    … the fact that it's borken on multiple monitors.
Commits on Jun 30, 2011
Commits on Jun 19, 2011
  1. Issue #16: Added complete (but rudimentary) support for remapping con…

    emezeske committed Jun 19, 2011
    …trols. They're not saved yet, though!
Commits on May 12, 2011
  1. Issue #16: Began work on a configurable player input router with whic…

    emezeske committed May 12, 2011
    …h to eventually implement the input settings menu.
Commits on May 11, 2011
  1. Made the Gui stashable in such a way that overlay windows (such as th…

    emezeske committed May 11, 2011
    …e debug info) always appear, but menu windows (such as the graphics settings) only appear when requested.
Commits on May 10, 2011
Commits on May 9, 2011
  1. Fixed a bug where World::update_chunks() could be called before World…

    emezeske committed May 9, 2011
    …::get_updated_chunks(). Closes #14.
Commits on May 7, 2011
  1. Removed the nop sunlight source remover, because it was terribly brok…

    emezeske committed May 7, 2011
    …en and didn't provide much gain in performance.
Commits on May 6, 2011
  1. Allow the Player to place fluid blocks on top of herself, and slow do…

    emezeske committed May 6, 2011
    …wn the fluid flow rate.
Commits on May 4, 2011
  1. Removing the TODO file, because all the TODO items have been moved to…

    emezeske committed May 4, 2011
    … Github's issue system. Closes #1.
Commits on May 3, 2011
Commits on Apr 27, 2011
Commits on Apr 26, 2011
Commits on Apr 25, 2011
  1. Vertex arrays are now used to drastically speed up the rendering of c…

    emezeske committed Apr 25, 2011
    …omplex arrangements of translucent Blocks.
Commits on Apr 24, 2011
  1. Fixed a nasty bug in the renderer's glTexCoordPointer setup that caus…

    emezeske committed Apr 24, 2011
    …ed weird artifacts on Nvidia hardware.
  2. New Chunks are now automatically created if the Player builds upwards…

    emezeske committed Apr 24, 2011
    … beyond existing Chunks.
Commits on Apr 23, 2011
  1. Add an important TODO item.

    emezeske committed Apr 23, 2011
  2. Added a crosshair.

    emezeske committed Apr 23, 2011
  3. Adding a TODO file.

    emezeske committed Apr 23, 2011
  4. Fixed a problem where light sources on the edges of Chunks did not ha…

    emezeske committed Apr 23, 2011
    …ve their lighting propagated across Chunk boundaries.
Commits on Apr 22, 2011
  1. Remove ignores for CEGUI files.

    emezeske committed Apr 22, 2011
  2. Editorial changes.

    emezeske committed Apr 22, 2011