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#-------------------------------------------------
#
# SPROXEL sprite-ish voxel editor
#
#-------------------------------------------------
QT += core gui opengl
TARGET = sproxel
TEMPLATE = app
INCLUDEPATH += ../python/include
LIBS += -L../python/libs -lpython27
unix:!macx {
CONFIG += link_pkgconfig
PKGCONFIG += IlmBase
}
macx {
INCLUDEPATH += /usr/local/include/OpenEXR
LIBS += -lImath -lIex
}
win32 {
INCLUDEPATH += ../IlmBase/include
CONFIG(release) {
LIBS += -L../IlmBase/lib/Release
} else {
LIBS += -L../IlmBase/lib/Debug
}
LIBS += -lImath -lIex
DEFINES += NOMINMAX
QMAKE_CXXFLAGS += -wd4996
}
SOURCES += \
GLCamera.cpp \
GLModelWidget.cpp \
MainWindow.cpp \
main.cpp \
NewGridDialog.cpp \
PreferencesDialog.cpp \
PaletteWidget.cpp \
LayersWidget.cpp \
ProjectWidget.cpp \
Tools.cpp \
UndoManager.cpp \
ImportExport.cpp \
SproxelProject.cpp \
script.cpp \
pyConsole.cpp \
pyBindings.cpp \
pyImportExport.cpp
HEADERS += \
Foundation.h \
GLCamera.h \
GLModelWidget.h \
GameVoxelGrid.h \
VoxelGridGroup.h \
SproxelProject.h \
MainWindow.h \
NewGridDialog.h \
PreferencesDialog.h \
PaletteWidget.h \
LayersWidget.h \
ProjectWidget.h \
Tools.h \
UndoManager.h \
ImportExport.h \
script.h \
pyConsole.h \
pyBindings.h \
ConsoleWidget.h \
glue/classGlue.h
FORMS += \
NewGridDialog.ui
RESOURCES += \
sproxel.qrc