Sign up for your own profile on GitHub, the best place to host code, manage projects, and build software alongside 50 million developers.
Hide content and notifications from this user.
Learn more about blocking users
Contact Support about this user’s behavior.
Learn more about reporting abuse
Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene
SceneKit mesh deformed by a Metal compute shader
Working example of SCNTechnique and Metal
Perlin noise generator implemented in Swift
Basic wave simulation using Metal compute shaders
Test for passing a Metal buffer to a SceneKit Metal shader
Seeing something unexpected? Take a look at the
GitHub profile guide.