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Windows: Initialization fails because CascLib is looking for .agent.db #26
On my Windows machine, games are located as such:
Games are fully patched.
Even the comments of
added a commit
Nov 13, 2015
The problem is more complcated than that. The Agent.db is searched because CascLib searches for the data subdirectory there. My plan was that caller of CascOpenStorage could use any directory within the game
To see where the CASC data are actually located, the library searches for ".agent.db" to find "data_dir" there. That is then used as a subdirectory where the data files are searched.
Checked all my game installations, and the ".agent.db" is always present, with the date quite recent - Even Starcraft II, which I recently updated to contain CASC storage, has the file there. If you are saying that the file is not always present, then I have a problem.
I do not find .agent.db within my game directories at all.