2016, Nov 12: Breathing Games Game Jam (respiratory health)

Lai-Tze Fan edited this page Nov 13, 2016 · 14 revisions

November 12 -- 13: Breathing Games Game Jam (Concordia University)

breathinggames.net
@breathinggames

Note to self: see Google Drive for Breathing Games project documents
* especially file in "BG-3 Events" folder

Introductory Discussion

  • a lot of people affected by respiratory diseases

  • health games as fun learning show promising results in changing behaviours and influencing health

  • meant to be be shared and widely accessible

    • using different licenses; contributors must share
  • first games were in cystic fibrosis

    • ex. 1: could do peak flow assessment
  • "PEAK FLOW": exercise to breathe out as fast as possible in order to access lung function capacity

    • measure of airway obstruction
    • second part of game about catching asthma triggers
    • ex. 2: another game: Tamagochi style--taking care of an animated lung
  • earlier games on health Switzerland required too many resources, so they switched to asthma focus

    • 2015: early prestudy focused on gamification
    • 2016: participatory action research
    • 2017 (projected): focus groups
  • poster presented at Respiratory Health conference in Montréal (November 2016)

    • short-term goal to develop mobile app in childhood asthma: knowledge transfer and self-assessment of symptoms and lung function
    • also aiming to develop a bluetooth peak flow meter
    • eventually test in randomized control research

Visual Explanation of Goals

  • first objective: create a visual representation of the game
  • children must be able to have knowledge of asthma
  • it must be helpful for clinicians and researchers
- Tamagochi idea: child identifies themselves with a "pet lung" * improve medication adherence; keeping the lung healthy gives an incentive for children to maintain medication use * crisis mode of lung, a blue pump is rescue medication (a puffer) * indicator of how often medication is taken * can be a feedback tool for doctors
  • peak flow focus is to offer personalization for the children
  • they would like to increase emphasis on the family and family participation
    • parents' participation can help for data entry
    • it is likely that the parents will be the ones entering the data
    • Q: could it be possible to send notifications to parents/children? Stars, Likes, and feedback for parents, especially an alert if things are not going well

Discussion Period of Goals

  • age group: 6 to 11-year-olds

  • peak flow test: by itself is not a game

  • discussion of different ways to get child to engage with peak flow

    • should be measured once a day--ideally at the same time every day (discussion of habit developing)
    • maybe to unlock the game, they have to do their peak flow first
  • want to be able to detect if they have a drop in the peak flow base line (via calibration tests)

  • could peak flow be used to unlock other games?

  • idea of colour-coded system: Red, Green, Yellow, etc.

    • "Red Zone" signals that there is an issue
  • maybe: online community for people to engage with each other (discussion boards, etc.)

    • with suggestions of what to do when in the "Red Zone"
    • note: do consider background resources: server and community management/upkeep

Stylistic Themes

  • stylistic theme that is consistent among the games?
  • is there something neutral that could appeal to different ages?
    • geometric games, glass outlines (whatever) that grow in complexity as you breathe, as peak flow is more efficient
    • but pick a stylistic theme that relates to the kid's everyday surroundings?
  • but the educational value still has to be there: is should still be a trigger
  • the visuals has to go with the nature of the peak blow, which cannot be sustained; it's one big blow

APP
-> settings
-> peak flow -- data tool
-> Lung Launcher -- educational tool about asthma triggers
-> feedback

  • will break up into two working groups:

    • A: peak flow
    • B: Lung Launcher
    • C: funding of research
  • additional info about research and data: see Google Drive document "BG-3-8b GameJam Montreal research"

I've joined group A, working on Peak Flow


Peak Flow Group

Foci/Objectives

  • get data for setting (Maria, Breathing App)
  • improve the interface
  • interaction data--PEF
  • visuals/story/game play
  • create feedback form

Discussion

  • we'll use Unity for multi-platform app design

  • mobile-specific app

  • should we look into research for what, say, six-year-olds find interesting

    • will lose attention very quickly for certain age groups
    • so will want to validate through focus groups
  • about the length of a commercial: 30 seconds

    • any stimulation could be useful
  • triggers could change with season

    • asthma is more triggered by allergies, colds, etc.
    • depends on the child's type of asthma
  • perhaps the interface can be themed based on lung engagement: dancing, swimming, hiking, whatever

  • peak flow requires three blows for best accuracy

  • they may have to do the peak flow test in order to unlock a new location/level

  • landing page with information ("How to play the game") with instructive video on how to properly do peak flow test

  • Help Section? With contact information, How To, and Peak Flow video that can be accesssed as needed

  • interaction?: breathing and haptics (touch)

  • concern that the child will have no incentive to keep playing

  • we should start with what information we would like to extract for the doctors/researchers/clinicians

    • final goal: feedback is shown to physician and to child/family
- idea: line graph with colour-coded background that is child- and adult-literate * convert data (data visualization) into line graphs * instead of numbers, percentages would be better so that it's personalized for children * blowing 500 or 600 could both be 100%, because this will change depending on child's personal factors--base line, age, etc. - Sameer suggests: two-layered data feedback, one specifically for the kids that is more simple, like changing colours or more or less hearts * as instant and easily accessible feedback

Group B's Presentation: Lung Launcher

- new accounts will be opened with either a doctor or an adult - will start with peak flow, on a launching pad * peak flow can launch the avatar to start the game - will arrive at a new place on a map--a lunch - there will be a description between the lung and the avatar - after every stage, there will be a pop-up with an update and an action plan (now you need to do x, y, z)
  • instead of a series of questions, just a quick little "how is your asthma today"
    • just simple questions that are quickly answered
    • maybe finish with a badge

Interface and Interaction Design

- our early plans for the game

PROCESS

  • Assistant Avatar introduces how to play the game, including the "Villains," the Triggers (viruses, irritants, and allergens)

  • Assistant Avatar launches the player into the Lung Map

  • game starts: explore the space while encountering Triggers

    • must slash Triggers in the style of Fruit Ninja
    • for every Trigger missed, will lose one of their hearts (3 - 5)
    • prompting the Assistant Avatar to offer a "Did You Know?" educational fact about asthma
  • should update the "Did You Know?" notes by the season through app updates

  • Lung Map colour according to score and Action Plan

  • Call to Action

  • release the game in two ways:

    • Stage 1: during the Winter holidays for a public release without a preform to fill in
    • Stage 2: for St. Justine Hospital release, will offer a preform filled in by doctors and/or parents

Thanks for a fun day, team!



DAY TWO

Early Notes

  • need incentive for kids to do the peak flow test
  • idea: use the three peak flow measures to fill up an Energy Bar that can be used later in the Lung Launcher game as a tool
    • similar to having the Star in Mario: maybe makes player invincible for 10-15 seconds, or gives them extra hearts or something
  • design plan: potentially personalize the Triggers so that the child specifically choose to avoid their specific triggers

Discussion of Next Events

  • mid-December update meetup
  • mid-January game jam

Discussion of Funding Opportunities

  • discussion of developing a SSHRC Connection Grant and a CIHR Research Grant

  • discussion of research students that could be hired to work on the project

    • can be allocated grant budgets
    • they can also finish their term with a review of their work
  • Concordia Sustainable Action Fund proposal

    • finished first version of the document

Concluding Statements

  • drawing from my experience with academic grant writing, I will spend the rest of the afternoon editing the Concordia Sustainable Action Fund proposal
  • I have also agreed to start and develop a SSHRC Connections Grant proposal for the next series of game jams for the Breathing Games common
    • I will be listed as a co-applicant for this proposal
  • my specific focus for these proposals is on foregrounding the relationship of the project's open-source intiative in relation to efforts of sustainability, especially as they pertain to Concordia University's larger community and short-term goals for sustainable action
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