LambdaCube 3D as Embedded Domain Specific Language in Haskell.
Check the latest system: http://lambdacube3d.com
LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.
You can find more info in the development blog. http://lambdacube3d.wordpress.com/
On Linux install the following libraries.
i.e. on Ubuntu:
sudo apt install libgl1-mesa-dev libxi-dev libxcursor-dev libxinerama-dev libxrandr-dev zlib1g-dev libpulse-dev
For other Linux distributions make sure the corresponing packages are installed.
These libraries required for OpenGL development.
Compile & Run:
To compile you will need Haskell Stack.
stack setup stack build stack exec -- lambdacube-hello stack exec -- lambdacube-shadowmapping stack exec -- lambdacube-cubemap stack exec -- lambdacube-convolutionfilter
The lambdacube-edsl package contains the graphics EDSL and the OpenGL 3.2 backend.
LambdaCube Font Engine
Work-in-progress project to provide font rendering capabilities for LambdaCube 3D.
Demo Scene: Knot Theory
Also check the code.
Quake III level viewer demo application for lambdacube-core. It requires the *.pk3 data files from original Quake 3 demo or full version of game. Addtionally custom made game levels are available from http://lvlworld.com. During startup the application will find all .pk3 files available in the current directory. The map name can be given as an argument of the q3demo executable.
A revival of the classic racing game Stunts to serve as a non-toy-sized example for LambdaCube.
It depends on the Bullet physics engine haskell binding. It is available from git repository only.
git clone git://github.com/csabahruska/bullet.git
The bullet installation instructions can be found in bullet/README. In order to make the stunts demo work, you need to download the original game as per the instructions given by the program.