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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Multi Spring</title>
<link rel="stylesheet" href="../include/style.css">
</head>
<body>
<header>
Example from <a href="http://amzn.com/1430236655?tag=html5anim-20"><em>Foundation HTML5 Animation with JavaScript</em></a>
</header>
<canvas id="canvas" width="400" height="400"></canvas>
<aside>Press and drag blue handles with mouse.</aside>
<script src="../include/utils.js"></script>
<script src="./classes/ball.js"></script>
<script>
window.onload = function () {
var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
mouse = utils.captureMouse(canvas),
ball = new Ball(20),
handles = [],
numHandles = 3,
spring = 0.03,
friction = 0.9,
movingHandle = null;
for (var handle, i = 0; i < numHandles; i++) {
handle = new Ball(10, "#0000ff");
handle.x = Math.random() * canvas.width;
handle.y = Math.random() * canvas.height;
handles.push(handle);
}
canvas.addEventListener('mousedown', function () {
handles.forEach(function (handle) {
if (utils.containsPoint(handle.getBounds(), mouse.x, mouse.y)) {
movingHandle = handle;
}
});
}, false);
canvas.addEventListener('mouseup', function () {
if (movingHandle) {
movingHandle = null;
}
}, false);
canvas.addEventListener('mousemove', function () {
if (movingHandle) {
movingHandle.x = mouse.x;
movingHandle.y = mouse.y;
}
}, false);
function applyHandle (handle) {
var dx = handle.x - ball.x,
dy = handle.y - ball.y;
ball.vx += dx * spring;
ball.vy += dy * spring;
}
function drawHandle (handle) {
context.moveTo(ball.x, ball.y);
context.lineTo(handle.x, handle.y);
context.stroke();
handle.draw(context);
}
(function drawFrame () {
window.requestAnimationFrame(drawFrame, canvas);
context.clearRect(0, 0, canvas.width, canvas.height);
handles.forEach(applyHandle);
ball.vx *= friction;
ball.vy *= friction;
ball.x += ball.vx;
ball.y += ball.vy;
context.beginPath();
handles.forEach(drawHandle);
ball.draw(context);
}());
};
</script>
</body>
</html>