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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Spinning E</title>
<link rel="stylesheet" href="../include/style.css">
</head>
<body>
<header>
Example from <a href="http://amzn.com/1430236655?tag=html5anim-20"><em>Foundation HTML5 Animation with JavaScript</em></a>
</header>
<canvas id="canvas" width="400" height="400"></canvas>
<aside>Move mouse on canvas element.</aside>
<script src="../include/utils.js"></script>
<script src="./classes/point3d.js"></script>
<script>
window.onload = function () {
var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
mouse = utils.captureMouse(canvas),
points = [],
fl = 250,
vpX = canvas.width / 2,
vpY = canvas.height / 2,
angleX, angleY;
//the letter 'E', using 12 points
points[0] = new Point3d(-150, -250, 100);
points[1] = new Point3d( 150, -250, 100);
points[2] = new Point3d( 150, -150, 100);
points[3] = new Point3d( -50, -150, 100);
points[4] = new Point3d( -50, -50, 100);
points[5] = new Point3d( 50, -50, 100);
points[6] = new Point3d( 50, 50, 100);
points[7] = new Point3d( -50, 50, 100);
points[8] = new Point3d( -50, 150, 100);
points[9] = new Point3d( 150, 150, 100);
points[10] = new Point3d( 150, 250, 100);
points[11] = new Point3d(-150, 250, 100);
points.forEach(function (point) {
point.setVanishingPoint(vpX, vpY);
point.setCenter(0, 0, 200);
});
function move (point) {
point.rotateX(angleX);
point.rotateY(angleY);
}
function draw (point, i) {
if (i !== 0) {
context.lineTo(point.getScreenX(), point.getScreenY());
}
}
(function drawFrame () {
window.requestAnimationFrame(drawFrame, canvas);
context.clearRect(0, 0, canvas.width, canvas.height);
angleX = (mouse.y - vpY) * 0.0005;
angleY = (mouse.x - vpX) * 0.0005;
points.forEach(move);
context.beginPath();
context.moveTo(points[0].getScreenX(), points[0].getScreenY());
points.forEach(draw);
context.closePath();
context.stroke();
}());
};
</script>
</body>
</html>