GUI Mac Wrapper for iPhone Simulator Binaries.
This fixes unit test operation.
|Dependencies||Use the SimulatorHost framework to fetch defined device names, rather…|
|Resources||Stub out Mach-O parsing support.|
|SimulatorLauncher.xcodeproj||Remove legacy test integration that is no longer supported in Xcode 5.1|
|Source||Remove unnecessary changes made to the existing code.|
|.gitignore||Convert project to ARC from GC|
|LICENSE||Add a (MIT) license file.|
|README.txt||Update README for 10.6/10.7|
Simulator Launcher == Introduction == Simulator Launcher builds custom executables to automatically launch an embedded iPhone Simulator application using the correct iPhone SDK. To use, drag any iPhone Simulator binary onto the "Simulator Builder" application. This will create a new Mac OS X application that bundles and launches your iPhone Simulator application from within Mac OS X. The new application's icon and name will be derived from your iPhone Simulator application. The built launcher will: - Detect all installed iPhone SDKs (such as the beta iPad SDK) using Spotlight, even if they're in non-standard locations - Automatically select the best available SDK for your application. - Install and launch your application in the appropriate Simulator. - Works with both iPhone and iPad simulator binaries. Watch the screencast here: http://www.youtube.com/watch?v=Jnm4Zj36shU == Building == The project should build and run on Mac OS X 10.6 and 10.7. To build, run the disk image target: xcodebuild -configuration Release -target "Disk Image" Binary releases of Simulator Launcher are also available from: http://github.com/landonf/simlaunch/downloads == Authors == - Landon Fuller - Erica Sadun The application's icon was graciously provided by Pete Zich.