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DQ2 map dragging seems to have a somewhat mushy and disconnected feel #12

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Nathan-P-B opened this Issue May 29, 2014 · 2 comments

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Nathan-P-B commented May 29, 2014

version: pre-alpha "aleph" א release 0.0.0 (files dated 2014-05-07)
OS: Windows

(This is from http://discourse.leveluplabs.com/t/dq2-pre-alpha-aleph-0-0-0-bugs-and-comments/329/1 .)

I think this was deliberate, but I don't care for. Map dragging seems to have a somewhat mushy and disconnected feel. Sub-part 1: When dragging the map, the display follows the mouse pointer, decelerating when it gets close. Since you are directly dragging the map, to me it feels more normal to have it follow the mouse pointer exactly. Sub-part 2: After dragging the map, stopping the mouse movement, but still keeping the mouse button held down, the map still smoothly scrolls a bit until it matches the mouse position. This feels awkward, as the map is moving even though I'm holding it still. Having some momentum after letting go of the mouse button might make some sense, but not while holding the button. (The map dragging in DQ1 feels more natural to me: the map follows your dragging exactly.)

@Nathan-P-B Nathan-P-B changed the title from map dragging seems to have a somewhat mushy and disconnected feel to DQ2 (2014-05-07) map dragging seems to have a somewhat mushy and disconnected feel May 29, 2014

@Nathan-P-B Nathan-P-B closed this May 29, 2014

@Nathan-P-B Nathan-P-B reopened this May 29, 2014

@Nathan-P-B Nathan-P-B changed the title from DQ2 (2014-05-07) map dragging seems to have a somewhat mushy and disconnected feel to DQ2 map dragging seems to have a somewhat mushy and disconnected feel Jun 28, 2014

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Nathan-P-B Jun 28, 2014

This is still happening in DQ2 0.0.5 / TDRPG 0.0.8 (files dated 2014-06-27).

I have a thought for sub-part 2. If the mouse is still moving when the button is released, it may be more natural to have the current style, where it keeps moving for a bit. (This is especially the case for a touch-screen device, where people are probably used to flicking their finger over an area to scroll.) I still think it "feels" better if the map immediately stops moving if the mouse is barely moving when released.

Nathan-P-B commented Jun 28, 2014

This is still happening in DQ2 0.0.5 / TDRPG 0.0.8 (files dated 2014-06-27).

I have a thought for sub-part 2. If the mouse is still moving when the button is released, it may be more natural to have the current style, where it keeps moving for a bit. (This is especially the case for a touch-screen device, where people are probably used to flicking their finger over an area to scroll.) I still think it "feels" better if the map immediately stops moving if the mouse is barely moving when released.

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larsiusprime Jun 28, 2014

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The "Mushy" feeling you're reporting (secondary animation) is actually an intended feature. Of course, it may not be the best possible implementation. I'll get some more feedback and see what the consensus is.

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larsiusprime commented Jun 28, 2014

The "Mushy" feeling you're reporting (secondary animation) is actually an intended feature. Of course, it may not be the best possible implementation. I'll get some more feedback and see what the consensus is.

@larsiusprime larsiusprime added the 1 label Apr 1, 2015

@larsiusprime larsiusprime added the ready label Dec 22, 2015

@larsiusprime larsiusprime removed the ready label Dec 22, 2015

@Jozrael Jozrael referenced this issue Jul 4, 2017

Closed

List of bugs #1333

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