Join GitHub today
DQ2 map dragging seems to have a somewhat mushy and disconnected feel #12
version: pre-alpha "aleph" א release 0.0.0 (files dated 2014-05-07)
I think this was deliberate, but I don't care for. Map dragging seems to have a somewhat mushy and disconnected feel. Sub-part 1: When dragging the map, the display follows the mouse pointer, decelerating when it gets close. Since you are directly dragging the map, to me it feels more normal to have it follow the mouse pointer exactly. Sub-part 2: After dragging the map, stopping the mouse movement, but still keeping the mouse button held down, the map still smoothly scrolls a bit until it matches the mouse position. This feels awkward, as the map is moving even though I'm holding it still. Having some momentum after letting go of the mouse button might make some sense, but not while holding the button. (The map dragging in DQ1 feels more natural to me: the map follows your dragging exactly.)
changed the title from
map dragging seems to have a somewhat mushy and disconnected feel
DQ2 (2014-05-07) map dragging seems to have a somewhat mushy and disconnected feel
May 29, 2014
This is still happening in DQ2 0.0.5 / TDRPG 0.0.8 (files dated 2014-06-27).
I have a thought for sub-part 2. If the mouse is still moving when the button is released, it may be more natural to have the current style, where it keeps moving for a bit. (This is especially the case for a touch-screen device, where people are probably used to flicking their finger over an area to scroll.) I still think it "feels" better if the map immediately stops moving if the mouse is barely moving when released.