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DQ2 (2014-05-07) when dragging map, pearls move a bit out-of-step with rest of map #14

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Nathan-P-B opened this Issue May 29, 2014 · 4 comments

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Nathan-P-B commented May 29, 2014

version: pre-alpha "aleph" א release 0.0.0 (files dated 2014-05-07)
OS: Windows XP 32-bit

(This is from http://discourse.leveluplabs.com/t/dq2-pre-alpha-aleph-0-0-0-bugs-and-comments/329/3 .)

When dragging the map around, the map "pearls" appear to move a bit out-of-step with most of the rest of the map. This is most noticeable when dragging the map a little bit: the level circles and stars move slightly differently than the rest of the background and small white dots connecting levels.

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Nathan-P-B Jun 12, 2014

This is still a problem in:
DQ2 0.0.2 / TDRPG 0.0.2 (files dated 2014-06-11) and
DQ2 0.0.4 / TDRPG 0.0.4 (files dated 2014-06-13),
at least on XP (7 untested).

Nathan-P-B commented Jun 12, 2014

This is still a problem in:
DQ2 0.0.2 / TDRPG 0.0.2 (files dated 2014-06-11) and
DQ2 0.0.4 / TDRPG 0.0.4 (files dated 2014-06-13),
at least on XP (7 untested).

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larsiusprime Jun 17, 2014

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This is fixed in 0.0.5 TDRPG builds now thanks to a recent fix in flixel.

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larsiusprime commented Jun 17, 2014

This is fixed in 0.0.5 TDRPG builds now thanks to a recent fix in flixel.

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Nathan-P-B Jun 18, 2014

Presumably this is what is mentioned in issue HaxeFlixel/flixel#1183 and fixed in HaxeFlixel/flixel@2f6c9a5 .

Nathan-P-B commented Jun 18, 2014

Presumably this is what is mentioned in issue HaxeFlixel/flixel#1183 and fixed in HaxeFlixel/flixel@2f6c9a5 .

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Nathan-P-B Jun 19, 2014

At least on Windows XP, this is fixed in DQ2 0.0.4 using tdrpg-haxe 0.0.5 (files dated 2014-06-18).

Nathan-P-B commented Jun 19, 2014

At least on Windows XP, this is fixed in DQ2 0.0.4 using tdrpg-haxe 0.0.5 (files dated 2014-06-18).

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