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/***********************************************************************
* FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
* Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact the author by e-mail
* at "lyle@lylejohnson.name".
***********************************************************************/
class FXMDIClient;
class FXMenuButton;
class FXButton;
class FXFont;
/// MDI Child Window styles
enum {
MDI_NORMAL = 0, /// Normal display mode
MDI_MAXIMIZED = 0x00001000, /// Window appears maximized
MDI_MINIMIZED = 0x00002000, /// Window is iconified or minimized
MDI_TRACKING = 0x00004000 /// Track continuously during dragging
};
/**
* The MDI child window contains the application work area in a Multiple Document
* Interface application. GUI Controls are connected to the MDI child via delegation
* through the MDI client, which forwards messages it receives to the active MDI child.
* The MDI child itself tries to further delegate messages to its single content window,
* and if not handled there, to its target object.
* When the MDI child is maximized, it sends a SEL_MAXIMIZE message; when the MDI
* child is minimized, it sends a SEL_MINIMIZE message. When it is restored, it
* sends a SEL_RESTORE message to its target. The MDI child also notifies its
* target when it becomes the active MDI child, via the SEL_SELECTED message.
* The void* in the SEL_SELECTED message refers to the previously active MDI child,
* if any. When an MDI child ceases to be the active one, a SEL_DESELECTED message
* is sent. The void* in the SEL_DESELECTED message refers to the newly activated
* MDI child, if any. Thus, interception of SEL_SELECTED and SEL_DESELECTED allows
* the target object to determine whether the user switched between MDI windows of
* the same document (target) or between MDI windows belonging to the same document.
* When the MDI child is closed, it sends a SEL_CLOSE message to its target.
* The target has an opportunity to object to the closing; if the MDI child should
* not be closed, it should return 1 (objection). If the MDI child should be closed,
* the target can either just return 0 or simply not handle the SEL_CLOSE message.
* The SEL_UPDATE message can be used to modify the MDI child's title (via
* ID_SETSTRINGVALUE), and window icon (via ID_SETICONVALUE).
*/
class FXMDIChild : public FXComposite {
protected:
FXString title; // Window title
FXMenuButton *windowbtn; // Window button
FXButton *minimizebtn; // Minimize button
FXButton *restorebtn; // Restore button
FXButton *maximizebtn; // Maximize buton
FXButton *deletebtn; // Close button
FXFont *font; // Title font
FXColor baseColor; // Colors
FXColor hiliteColor;
FXColor shadowColor;
FXColor borderColor;
FXColor titleColor;
FXColor titleBackColor;
FXint iconPosX; // Saved icon position
FXint iconPosY;
FXint iconWidth;
FXint iconHeight;
FXint normalPosX; // Saved normal position
FXint normalPosY;
FXint normalWidth;
FXint normalHeight;
FXint spotx; // Grab-spot of mouse on window
FXint spoty;
FXint xoff; // Mouse offset to add
FXint newx; // New location of window
FXint newy;
FXint neww;
FXint newh;
FXuchar mode; // Dragging mode
protected:
FXMDIChild();
void drawRubberBox(FXint x,FXint y,FXint w,FXint h);
void animateRectangles(FXint ox,FXint oy,FXint ow,FXint oh,FXint nx,FXint ny,FXint nw,FXint nh);
FXuchar where(FXint x,FXint y);
void changeCursor(FXint x,FXint y);
void revertCursor();
protected:
enum {
DRAG_NONE = 0,
DRAG_TOP = 1,
DRAG_BOTTOM = 2,
DRAG_LEFT = 4,
DRAG_RIGHT = 8,
DRAG_TOPLEFT = (DRAG_TOP|DRAG_LEFT),
DRAG_TOPRIGHT = (DRAG_TOP|DRAG_RIGHT),
DRAG_BOTTOMLEFT = (DRAG_BOTTOM|DRAG_LEFT),
DRAG_BOTTOMRIGHT = (DRAG_BOTTOM|DRAG_RIGHT),
DRAG_INVERTED = 16,
DRAG_TITLE = 32
};
public:
long onPaint(FXObject*,FXSelector,void* PTR_EVENT);
long onFocusSelf(FXObject*,FXSelector,void* PTR_EVENT);
long onFocusIn(FXObject*,FXSelector,void* PTR_EVENT);
long onFocusOut(FXObject*,FXSelector,void* PTR_EVENT);
long onRightBtnPress(FXObject*,FXSelector,void* PTR_EVENT);
long onRightBtnRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onLeftBtnPress(FXObject*,FXSelector,void* PTR_EVENT);
long onLeftBtnRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onMiddleBtnPress(FXObject*,FXSelector,void* PTR_EVENT);
long onMiddleBtnRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onMotion(FXObject*,FXSelector,void* PTR_EVENT);
long onSelected(FXObject*,FXSelector,void* PTR_MDICHILD);
long onDeselected(FXObject*,FXSelector,void* PTR_MDICHILD);
long onCmdClose(FXObject*,FXSelector,void* PTR_IGNORE);
long onUpdClose(FXObject*,FXSelector,void* PTR_IGNORE);
long onCmdRestore(FXObject*,FXSelector,void* PTR_IGNORE);
long onUpdRestore(FXObject*,FXSelector,void* PTR_IGNORE);
long onUpdMaximize(FXObject*,FXSelector,void* PTR_IGNORE);
long onUpdMinimize(FXObject*,FXSelector,void* PTR_IGNORE);
long onCmdMaximize(FXObject*,FXSelector,void* PTR_IGNORE);
long onCmdMinimize(FXObject*,FXSelector,void* PTR_IGNORE);
long onUpdWindow(FXObject*,FXSelector,void* PTR_IGNORE);
long onUpdMenuRestore(FXObject*,FXSelector,void* PTR_IGNORE);
long onUpdMenuMinimize(FXObject*,FXSelector,void* PTR_IGNORE);
long onUpdMenuClose(FXObject*,FXSelector,void* PTR_IGNORE);
long onUpdMenuWindow(FXObject*,FXSelector,void* PTR_IGNORE);
long onCmdSetStringValue(FXObject*,FXSelector,void* PTR_STRING);
long onCmdGetStringValue(FXObject*,FXSelector,void* PTR_STRING); // FIXME
long onCmdSetIconValue(FXObject*,FXSelector,void* PTR_STRING); // FIXME
long onCmdGetIconValue(FXObject*,FXSelector,void* PTR_STRING); // FIXME
public:
%extend {
/// Construct MDI Child window with given name and icon
FXMDIChild(FXMDIClient* p,const FXString& name,FXIcon* ic=NULL,FXPopup* pup=NULL,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0){
return new FXRbMDIChild(p,name,ic,pup,opts,x,y,w,h);
}
}
/// Change normal (restored) position
void setNormalX(FXint x);
void setNormalY(FXint y);
void setNormalWidth(FXint w);
void setNormalHeight(FXint h);
/// Return normal (restored) position
FXint getNormalX() const;
FXint getNormalY() const;
FXint getNormalWidth() const;
FXint getNormalHeight() const;
/// Change iconified position
void setIconX(FXint x);
void setIconY(FXint y);
void setIconWidth(FXint w);
void setIconHeight(FXint h);
/// Return iconified position
FXint getIconX() const;
FXint getIconY() const;
FXint getIconWidth() const;
FXint getIconHeight() const;
/// Return content window
FXWindow *contentWindow() const;
/// Change MDI Child's title
void setTitle(const FXString& name);
/// Get current title
FXString getTitle() const;
/// Get colors
FXColor getHiliteColor() const;
FXColor getShadowColor() const;
FXColor getBaseColor() const;
FXColor getBorderColor() const;
FXColor getTitleColor () const;
FXColor getTitleBackColor() const;
/// Change colors
void setHiliteColor(FXColor clr);
void setShadowColor(FXColor clr);
void setBaseColor(FXColor clr);
void setBorderColor(FXColor clr);
void setTitleColor(FXColor clr);
void setTitleBackColor(FXColor clr);
/// Return TRUE if maximized
FXbool isMaximized() const;
/// Return TRUE if minimized
FXbool isMinimized() const;
/// Get window icon
FXIcon *getIcon() const;
/// Set window icon
void setIcon(FXIcon* icon);
/// Get window menu
FXPopup* getMenu() const;
/// Set window menu
void setMenu(FXPopup* menu);
/// Set tracking instead of just outline
void setTracking(FXbool tracking=TRUE);
/// Return true if tracking
FXbool getTracking() const;
/// Set title font
void setFont(FXFont *fnt);
/// Get title font
FXFont* getFont() const;
/// Destroy
virtual ~FXMDIChild();
};
DECLARE_FXOBJECT_VIRTUALS(FXMDIChild)
DECLARE_FXID_VIRTUALS(FXMDIChild)
DECLARE_FXDRAWABLE_VIRTUALS(FXMDIChild)
DECLARE_FXWINDOW_VIRTUALS(FXMDIChild)
DECLARE_FXMDICHILD_VIRTUALS(FXMDIChild)
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