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/***********************************************************************
* FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
* Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact the author by e-mail
* at "lyle@lylejohnson.name".
***********************************************************************/
/// Button state bits
enum {
STATE_UP = 0, /// Button is up
STATE_DOWN = 1, /// Button is down
STATE_ENGAGED = 2, /// Button is engaged
STATE_UNCHECKED = STATE_UP, /// Same as STATE_UP (used for check buttons or radio buttons)
STATE_CHECKED = STATE_ENGAGED /// Same as STATE_ENGAGED (used for check buttons or radio buttons)
};
enum {
BUTTON_AUTOGRAY = 0x00800000, /// Automatically gray out when not updated
BUTTON_AUTOHIDE = 0x01000000, /// Automatically hide button when not updated
BUTTON_TOOLBAR = 0x02000000, /// Toolbar style button [flat look]
BUTTON_DEFAULT = 0x04000000, /// May become default button when receiving focus
BUTTON_INITIAL = 0x08000000, /// This button is the initial default button
BUTTON_NORMAL = (FRAME_RAISED|FRAME_THICK|JUSTIFY_NORMAL|ICON_BEFORE_TEXT)
};
/// FXButton provides a push button. Buttons can have icons and/or labels.
class FXButton : public FXLabel {
protected:
FXuchar state;
protected:
FXButton();
public:
long onPaint(FXObject*,FXSelector,void* PTR_EVENT);
long onUpdate(FXObject*,FXSelector,void* PTR_NULL);
long onEnter(FXObject*,FXSelector,void* PTR_EVENT);
long onLeave(FXObject*,FXSelector,void* PTR_EVENT);
long onFocusIn(FXObject*,FXSelector,void* PTR_EVENT);
long onFocusOut(FXObject*,FXSelector,void* PTR_EVENT);
long onUngrabbed(FXObject*,FXSelector,void* PTR_EVENT);
long onLeftBtnPress(FXObject*,FXSelector,void* PTR_EVENT);
long onLeftBtnRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onKeyPress(FXObject*,FXSelector,void* PTR_EVENT);
long onKeyRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onHotKeyPress(FXObject*,FXSelector,void* PTR_EVENT);
long onHotKeyRelease(FXObject*,FXSelector,void* PTR_EVENT);
long onCheck(FXObject*,FXSelector,void* PTR_NULL);
long onUncheck(FXObject*,FXSelector,void* PTR_NULL);
long onCmdSetValue(FXObject*,FXSelector,void* PTR_INT);
long onCmdSetIntValue(FXObject*,FXSelector,void* PTR_PINT);
long onCmdGetIntValue(FXObject*,FXSelector,void* PTR_NULL); // FIXME
public:
%extend {
/// Construct button with text and icon
FXButton(FXComposite* p,const FXString& text,FXIcon* ic=NULL,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=BUTTON_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD){
return new FXRbButton(p,text,ic,tgt,sel,opts,x,y,w,h,pl,pr,pt,pb);
}
}
/// Set the button state
void setState(FXuint s);
/// Get the button state
FXuint getState() const;
/// Set the button style flags
void setButtonStyle(FXuint style);
/// Get the button style flags
FXuint getButtonStyle() const;
/// Destructor
virtual ~FXButton();
};
DECLARE_FXOBJECT_VIRTUALS(FXButton)
DECLARE_FXID_VIRTUALS(FXButton)
DECLARE_FXDRAWABLE_VIRTUALS(FXButton)
DECLARE_FXWINDOW_VIRTUALS(FXButton)
%{
static swig_type_info *FXButton_dynamic_cast(void **ptr) {
FXButton **ppButton = reinterpret_cast<FXButton **>(ptr);
FXMDIDeleteButton *pMDIDeleteButton=dynamic_cast<FXMDIDeleteButton*>(*ppButton);
if(pMDIDeleteButton){
*ptr=reinterpret_cast<void*>(pMDIDeleteButton);
return SWIG_TypeQuery("FXMDIDeleteButton *");
}
FXMDIMaximizeButton *pMDIMaximizeButton=dynamic_cast<FXMDIMaximizeButton*>(*ppButton);
if(pMDIMaximizeButton){
*ptr=reinterpret_cast<void*>(pMDIMaximizeButton);
return SWIG_TypeQuery("FXMDIMaximizeButton *");
}
FXMDIMinimizeButton *pMDIMinimizeButton=dynamic_cast<FXMDIMinimizeButton*>(*ppButton);
if(pMDIMinimizeButton){
*ptr=reinterpret_cast<void*>(pMDIMinimizeButton);
return SWIG_TypeQuery("FXMDIMinimizeButton *");
}
FXMDIRestoreButton *pMDIRestoreButton=dynamic_cast<FXMDIRestoreButton*>(*ppButton);
if(pMDIRestoreButton){
*ptr=reinterpret_cast<void*>(pMDIRestoreButton);
return SWIG_TypeQuery("FXMDIRestoreButton *");
}
FXPicker *pPicker=dynamic_cast<FXPicker*>(*ppButton);
if(pPicker){
*ptr=reinterpret_cast<void*>(pPicker);
return SWIG_TypeQuery("FXPicker *");
}
return 0;
}
%}
DYNAMIC_CAST(SWIGTYPE_p_FXButton, FXButton_dynamic_cast);
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