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* FXRuby -- the Ruby language bindings for the FOX GUI toolkit.
* Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* For further information please contact the author by e-mail
* at "lyle@lylejohnson.name".
%ignore FXRangef::operator=(const FXRangef& bounds);
%rename("empty?") FXRangef::empty() const;
%rename("overlaps?") FXRangef::overlaps(const FXRangef& box) const;
%rename("contains?") FXRangef::contains(FXfloat x,FXfloat y,FXfloat z) const;
%rename("contains?") FXRangef::contains(const FXVec3f& p) const;
%rename("contains?") FXRangef::contains(const FXRangef& bounds) const;
%rename("contains?") FXRangef::contains(const FXSpheref& sphere) const;
%rename("include!") FXRangef::include(FXfloat x,FXfloat y,FXfloat z);
%rename("include!") FXRangef::include(const FXVec3f& v);
%rename("include!") FXRangef::include(const FXRangef& box);
%rename("include!") FXRangef::include(const FXSpheref& sphere);
%rename("intersects?") FXRangef::intersect(const FXVec3f& u,const FXVec3f& v) const;
%rename("union") FXRangef::onion(const FXRangef& other) const;
/// Range
class FXRangef {
// Default constructor
// Copy constructor
FXRangef(const FXRangef& bounds);
// Initialize
FXRangef(FXfloat xlo,FXfloat xhi,FXfloat ylo,FXfloat yhi,FXfloat zlo,FXfloat zhi);
// Initialize box to fully contains the given bounding sphere.
FXRangef(const FXSpheref& sphere);
// Assignment
FXRangef& operator=(const FXRangef& bounds);
%extend {
// Indexing with 0 or 1
FXVec3f& __getitem__(FXint i){
rb_raise(rb_eIndexError,"index %d out of bounds",i);
return (*self)[i];
void __setitem__(FXint i,FXVec3f& slice){
rb_raise(rb_eIndexError,"index %d out of bounds",i);
FXVec3f upper() const {
return self->upper;
FXVec3f lower() const {
return self->lower;
// Width of box
FXfloat width() const;
// Height of box
FXfloat height() const;
// Depth of box
FXfloat depth() const;
// Longest side
FXfloat longest() const;
// Shortest side
FXfloat shortest() const;
// Length of diagonal
FXfloat diameter() const;
// Get radius of box
FXfloat radius() const;
// Compute diagonal
FXVec3f diagonal() const;
// Get center of box
FXVec3f center() const;
// Test if empty
FXbool empty() const;
// Test if box contains point x,y,z
FXbool contains(FXfloat x,FXfloat y,FXfloat z) const;
/// Test if box contains point p
FXbool contains(const FXVec3f& p) const;
/// Test if box properly contains another box
FXbool contains(const FXRangef& bounds) const;
/// Test if box properly contains sphere
FXbool contains(const FXSpheref& sphere) const;
// Include point
FXRangef& include(FXfloat x,FXfloat y,FXfloat z);
// Include point
FXRangef& include(const FXVec3f& v);
// Include given range into box
FXRangef& include(const FXRangef& box);
// Include given sphere into this box
FXRangef& include(const FXSpheref& sphere);
// Intersect box with plane ax+by+cz+w; returns -1,0,+1
FXint intersect(const FXVec4f& plane) const;
/// Intersect box with ray u-v
FXbool intersect(const FXVec3f& u,const FXVec3f& v);
%extend {
// Test if this box overlaps with other
FXbool overlaps(const FXRangef& other) const {
return FX::overlap(*self,other);
/// Get corner number 0..7
FXVec3f corner(FXint c) const {
rb_raise(rb_eIndexError,"corner index %d out of bounds",c);
return self->corner(c);
/// Union of two boxes
// This is not a typo. We're calling it "onion" here to work around
// a bug in SWIG that thinks "union" is the C++ keyword union.
FXRangef onion(const FXRangef& other) const {
return FX::unite(*self,other);
/// Intersection of two boxes
FXRangef intersection(const FXRangef& other) const {
return FX::intersect(*self,other);