.___________________________________, ___ | / | | . \ .(___): | _______ | : \ : | : |___/ / | | \__| | | / | | | | l__________/__________|___|______l__________j_____j Ansi/Ansi Viewer in Ecmascript Coded by Sir Garbagetruck / Accession 2013+ Uses fonts by DMG, http:trueschool.se Uses SixteenColors textmode js library for rendering (well, my optimized version...) Version B
-- This ANSI / Ascii viewer was designed SPECIFICALLY to address shortcomings with acidview and other viewers in running ANSI/Ascii compos. I've run the Breakpoint and Revision Ansi/Ascii compo for... um, I dunno how long. A while. Well there hasn't been a Breakpoint since 2010 and I did unofficial compos there for a few years. The first time I ran it, Acid View puked on me, and I heard a bunch of crap from people - because admittedly, when you submit something, you don't expect the viewer to flake out on you and make it so your entry only is on the screen for 5 seconds. In additional years it just got WORSE. I used 'a3b' to run the compo at Outline one year, and that worked fine - BUT most of the time the compo machine is running some crap OS that isn't Amiga and isn't Unix-like, so... PLUS the beam system (in the US 'beam system' would be 'projector' (: ) at most demoparties these days is set to do full HD... so if we just would do something in a browser, it would all work out nicely.
That was the impetus for this, and it's turned out... well, fairly well. It has been used at Revision, Evoke, and Payback, and the folks who saw their stuff in it have basically said it is really good. I think it needs a bit more feedback and some bugfixes, and the folks at sixteencolors have had some suggestions and then there's the "this could be included in ANSI packs" idea...
- To run this you should use a modern browser.
- "Modern" means "not IE."
- someone else might add stuff to make it work on IE.
- I will NOT incorporate that into this code.
- Android tablets ARE considered modern; Ipad/Iphone too.
- I haven't tested on MorphOS yet.
To use with local files you need to run your browser in "developer" mode, that means:
*** DO NOT OPEN ANY LINKS ON THE INTERNET ***
This works just fine if you use remote urls for the files.
Mr Doob (who I want to call Trace (: ) has a good page explaining how to do this and alternatives here:
Firefox (and Icecat, possibly other Firefox codebased browsers) seem to work today (Sept 2016) without making any changes, so you can use it 'out of the box.' M0qui was able to, and I tested, and so the big 72-point "not supported on Windows+Firefox" warning goes away.
I may be able to turn this into a chrome app at some point, which will eliminate that issue. Possibly also a Firefox solution, but: As of today: I do not support this on Windows + Firefox. That is 100% at your own risk, because of the possibility you will forget to set the setting back.
It's just plain safer to install this on your webserver at the party place in a directory and use that.
- tl;dr wtf omg how duz thz wrk omg wtf
- Place the important files (.js, .css, .html, .sahli) on a webserver or local directory.
- Put your ansi and ascii files on the webserver / local directory. (Or unpack your colly, etc...)
- Fire up the editor and set up the .sahli file. Alternately, edit it as JSON. (Just be sure it's 100% correct or your show won't go like you planned.)
- Open the index file in your browser. Something like http://localhost/somewhere/sahli/index.html ** or if it's on the web, then: http://www.example.com/ansiasciicompo/sahli/index.html
- When it says things are loaded, hit 'space' - OR ? or h ? and h are "help"
- Everything is done by keys.
- On a tablet tap corners and stuff, cuz no keys.
- Great so yeah why is it 'Sahli'
Because I call Sal-One 'sally' and this is sort of close to how one might say it if you had a bad Finnish accent, rather than a Truck-can't-speak-Finnish-well accent.
Example files are from Breakpoint 2013's compo, credits: H7/Blocktronics/Accession, Urs/Mercury, Ted/Pöo-crüe^3ln, Azzarro/Madwizards.
More examples came from 16colors archive. When the final Sahli ver. B comes out, I'll select some test files and put those credits in here too.
Thanks to M0qui for submitting a patch for 'backwards' (in case you accidentally hit space. Which we c64 sceners never do, because that would be the NEXT demopart, and you'd have to reload (: )