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Add build instructions #146
I got it building and running in the simulator on Macincloud but I'm not sure I did it totally right.
You can do iOS development without a paid account now at this point. You still need an Apple developer account, but it does not need to be of the paid $99 type. You can develop and deploy to devices/simulators without issue but I do not think you would be able to test any development against stuff that needs entitlements, like push notifications. You do not need to own an iOS device to do development, you are just limited to simulators. If you do own a device, you do not need to manually add it to your developer account via that URL, the first time you try to deploy to it, Xcode will prompt you to add it to your developer account.
I have never actually done any of the above with a free account, I just know Apple made these improvements several years ago. You must have a paid developer account to distribute the app of course.
I believe the project in the repo has my team's identifier checked in. I should probably remove so that there is no team set by default in project settings. It doesn't really hurt anything having my team identifier there because no one but me can actually access it, but I guess it's kind of annoying to see an identifier that you can't actually use.
I wouldn't have thought you would need to change the bundle identifier at all. You aren't distributing the app, so I don't see why it's an issue. I don't recall ever having to change the bundle identifier when Squeegy's account still owned the app but I was doing most of the changes.