Githug is designed to give you a practical way of learning git. It has a series of levels, each utilizing git commands to ensure a correct answer.
To install Githug
gem install githug
After the gem is installed, you can run
githug where you will be prompted to create a directory. Githug should work on Linux and OS X.
Githug has 4 commands:
- play - This is the default command and it will check your solution for the current level.
- hint - Gives you a hint (if available) for the current level
- reset - Reset the current level
- test - Used to test levels in development, please see the Testing Levels section.
The change log is available on the wiki. Change log
If you want to suggest a level or make a level that has been suggested, check out the wiki.
Get yourself on the contributors list by doing the following:
- Fork the repository
- Make a level in the levels directory (covered below)
- Add your level to the LEVELS array inside
lib/githug/level.rbin a position that makes sense (the "commit" level after the "add" and "init" levels for example)
- Make sure your level works (covered below)
- Submit a pull request
- A better way of returning from the solution block
- A follow up to the level, more information on a specific command, etc.
- More levels!
Githug has a DSL for writing levels
An example level:
difficulty 1 description "There is a file in your folder called README, you should add it to your staging area" setup do repo.init FileUtils.touch("README") end solution do return false unless repo.status.files.keys.include?("README") return false if repo.status.files["README"].untracked true end hint do puts "You can type `git` in your shell to get a list of available git commands" end
solution are required.
You can also include multiple hints like this:
hints [ "You can type `git` in your shell to get a list of available git commands", "Check the man for `git add`"]
solution is a Proc, you cannot prematurely return out of it and as a result, must put an implicit return on the last line of the solution block.
solution do solved = false solved = true if repo.valid? solved end
setup will remove all files from the game folder. You do not need to include a setup method if you don't want an initial git repository (if you are testing
git init or only checking an answer.)
You can call
repo.init to initialize an empty repository with a .gitignore file. It takes a single parameter of false if you want to skip the initial commit of the .gitignore file.
All methods called on
repo are sent to the grit gem if the method does not exist, and you can use that for most git related commands (
Another method exists called
init_from_level and it is used like so:
setup do init_from_level end
This will copy the contents of a repository specified in the levels folder for your level. For example, if your level is called "merge" then it will copy the contents of the "merge" folder. it is recommended that you do the following steps:
- mkdir "yourlevel"
- cd "yourlevel"
- git init
- some git stuff
- important rename ".git" to ".githug" so it does not get treated as a submodule
- cd "../"
- git add "yourlevel"
After doing this, your level should be able to copy the contents from that git repository and use those for your level. You can see the "blame" level for an example of this.
The easiest way to test a level is:
- change into your git_hug repository
- Run `githug reset PATH_TO_YOUR_LEVEL
- Solve the level
- Run `githug test PATH_TO_YOUR_LEVEL
Please note that the
githug test command can be run as
githug test --errors to get an error stacktrace from your solve method.