Installation:
To play LibreQuake, you will need to download an engine to run the game. For LibreQuake, we have two different engines we recommend:
Ironwail
Ironwail is our go-to option if you only plan on playing Singleplayer. It is a very stable engine that is popular in the community.
FTEQW
FTEQW is the engine you need if you plan on playing both Deathmatch and Singleplayer. It is a bit less stable than Ironwail, but much more fully-featured with tons of customization options.
Other engine options:
Once you have installed the engine, pick one of the downloads below and paste the id1 (or lq1) folder from the download in the same directory you put the engine executable. This is the executable you will run to start LibreQuake.
Downloads:
[Full]
If you're not sure which release to get, get this one. This release contains all of the data needed to play LibreQuake as well as any mods or other community content.
[Lite]
Get this release if you are using very low-powered hardware or an older source port.
This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Mod]
Get this release if you already have Quake installed with a modern source port. This release contains all of the data needed to play LibreQuake.
[Mod Lite]
Get this release if you already have Quake installed and are using very low-powered hardware or an older source port. This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Dev]
Get this release if you are a mapmaker and would like to use LibreQuake level textures or edit LibreQuake maps. This release contains all of the .wad and .map files used to build the LibreQuake maps.
[Flatpak]
If you're on Linux, you can also get LibreQuake from the Flathub store.
[Server]
if you are hosting a server grab this
What's Changed
- AUDIO: Update build_components.json for Wizard sound fix by @Ospaggi in #238
- MAPS: Randombrushes/e0m7 updates by @RandomBrushes in #237
- BUILD: Fixed qwprogs.dat not being put into GitHub built releases. by @Zungrysoft in #240
- CONFIG: Disabled hacky zfighting fix in FTEQW by @Zungrysoft in #244
- [BUILD] Add launcher for additional engines in Flatpak by @fpiesche in #247
- MAPS: Even more misc. map changes. by @Zungrysoft in #250
- MAPS, WADS: E2M3 deathmatch support and other changes by @Nolcoz in #248
- MAPS, WADS: E1M7 fix and deathmatch support by @Nolcoz in #241
- BUILD: Added a release containing the content needed to set up a QW server by @Zungrysoft in #243
- MODELS: New invisibl.mdl texture by @Nolcoz in #253
- MAPS, WADS: e2m4 deathmatch support and other changes by @Nolcoz in #251
- GH : removed the out of date sound progress pngs by @lavenderdotpet in #257
- AUDIO : moonrat/demon sounds added by @Flembrane in #256
- WADS: Blue greek arches by @Nolcoz in #258
- BUILD: Fix user content directory button in launcher by @fpiesche in #252
- BUILD: Switch default engine in Flatpak launcher to Ironwail by @fpiesche in #254
- GFX: fixed transparent pixel on hudface by @lavenderdotpet in #260
- MAPS: extensive rework of e1m8 by @RandomBrushes in #261
- MAPS: E3M3 deathmatch support and other changes by @Nolcoz in #259
- MAPS: e0m4 updates by @RandomBrushes in #262
- MAPS: Fixed visual issue in E3M3 by @Nolcoz in #265
- MAPS: e0m3 coop spawnpoints by @RandomBrushes in #264
- WADS: lq_metal update by @Nolcoz in #267
- MODELS: Zombie gib updates by @Nolcoz in #266
- BUILD: fixed dhit2.wav being mislabled as dhit.wav by @lavenderdotpet in #268
- WAD:lq_mayan added cap texture for platform track by @lavenderdotpet in #275
- MAPS: E2M5 deathmatch updates and changes by @Nolcoz in #272
- MAPS, WADS: Updated e3m4 by @Nolcoz in #270
- MAPS: e0m5 updates by @RandomBrushes in #277
- MDL: updated bone eel model with new animation by @lavenderdotpet in #281
- QC: Updated the localisation of Ogre to Barrel Fang by @lavenderdotpet in #280
- MAPS: updated my map _credits to new username by @lavenderdotpet in #282
- MAPS: Fixed e4m5 softlock + other changes by @Nolcoz in #278
- MODELS: Animated ogre + head gib by @Nolcoz in #284
- CFG: updated configs for fteqw by @lavenderdotpet in #283
- MAPS, WADS, GH: Added Hyperborea Deathmatch Map by @Zungrysoft in #287
- MAPS, QC: Placeholder map updates by @Zungrysoft in #289
- WAD: added the "assset is not finished" texture by @lavenderdotpet in #285
- MAPS: E2M5 minor changes and name change by @Nolcoz in #288
- MODEL: New k_spike.mdl by @Nolcoz in #292
- MAPS, WADS: Detailed lqdm5 Transport Tubes by @Zungrysoft in #295
- MODEL: New quaddama.mdl texture by @Nolcoz in #294
- WAD: updated t_sign1 and added t_sign2 by @lavenderdotpet in #297
- GH: branding sorting + steam grid assets by @lavenderdotpet in #298
- MDL: new oldone model by @lavenderdotpet in #300
- GH:readme update with branding by @lavenderdotpet in #299
- MAPS: Improved detailing on lqdm8, adjusted geometry and item placement by @Zungrysoft in #303
- MODEL: General wizard update by @Nolcoz in #301
- GH: Added CODEOWNERS file by @Zungrysoft in #286
- BUILD: Fix nested ZIP archives in GitHub Actions artifacts by @Calinou in #302
- MAP: Fixed e2m4 death knight missing in platform by @Nolcoz in #304
- MAPS, BUILD, GH, QC, CONFIG: Added 'lq_' prefix to all map filenames by @Zungrysoft in #291
- AUDIO: Music files generated from high-bitrate source files by @RandomBrushes in #305
- GH: Correct "48" to "24" by @OrioleNix in #306
- CI: Update linting and deploy Dependabot by @fpiesche in #269
- ci: bump actions/checkout from 4 to 5 by @dependabot[bot] in #308
- ci: bump actions/download-artifact from 4 to 5 by @dependabot[bot] in #307
- MAPS: updated visuals for e0m6 by @RandomBrushes in #309
- CI: Update ericw tools by @pnahratow in #311
- MAPS: start_e0 updates by @RandomBrushes in #313
- CI: Switch to LibreQuake's qpakman by @RandomBrushes in #314
- MAPS: Minor map fixes and updates by @Zungrysoft in #315
- GH: linked docs/deathmatch-setup-guide by @lavenderdotpet in #312
- MDL: fixed fish model being positioned incorrectly by @lavenderdotpet in #321
- BUILD: Added global flags for compiling maps by @Zungrysoft in #323
- GH:added pixel icon and title font template by @lavenderdotpet in #320
- MDL: replaced all lightning bolt models by @lavenderdotpet in #325
- MDL: axe model update+g axe by @lavenderdotpet in #324
- MAPS: new lq_e3m1 "Rampant Reactor Rage" by @RandomBrushes in #322
- MAPS, WADS: New lq_e4m3 + new metal textures by @Nolcoz in #319
- MODELS: added source file for most mdls by @lavenderdotpet in #326
- MAPS: New lq_e3m2 by @RandomBrushes in #330
- AUDIO: Reworked Nailgun & Super Nailgun sounds by @Ogrobastard in #329
- MAPS: Updates to lq_e0m5 to improve navigation by @RandomBrushes in #331
- BUILD: added branding to releases by @lavenderdotpet in #328
- MODELS: Monster gibs stray fullbrights removed by @Nolcoz in #333
- GFX:help screen update by @lavenderdotpet in #335
- GFX: New s_explod.spr with lhfire source file by @RandomBrushes in #334
- CFG: removed the orange menu tint from fte and removed the mouse accel by @lavenderdotpet in #336
- CFG: replaced all # with // by @lavenderdotpet in #337
- MAPS, WADS, GH: lq e1m1 update by @lavenderdotpet in #332
- MAPS: Updates to lq_e0m1 by @RandomBrushes in #338
- GIT: improved the render of the rotating box art by @lavenderdotpet in #350
- CI: Stop dependabot trying to label PRs by @fpiesche in #348
- ci: switch actions in map checks workflow to commit hashes rather than tag names by @dependabot[bot] in #317
- ci: bump actions/upload-artifact from 4 to 5 by @dependabot[bot] in #339
- ci: bump actions/download-artifact from 5 to 6 by @dependabot[bot] in #340
- New Shambler sounds by @wiedo84 in #343
- CFG: tidied controller weap swtich + fixed WinQ support by @lavenderdotpet in #345
- BUILD: removed the trailing space from "death1.wav " by @lavenderdotpet in #351
- Fix issue #193 Added player Sounds by @wiedo84 in #342
- MDL: zombie from serecky by @lavenderdotpet in #352
- MAPS: Revamped Yellow Armor secret by @Zungrysoft in #353
- MDL: fixed the loin cloth clipping with the butt of the zombie by @lavenderdotpet in #354
- GFX: vkquake mod menu assets by @lavenderdotpet in #355
New Contributors
- @fpiesche made their first contribution in #247
- @Calinou made their first contribution in #302
- @OrioleNix made their first contribution in #306
- @dependabot[bot] made their first contribution in #308
- @wiedo84 made their first contribution in #343
Full Changelog: v0.08-beta...v0.09-beta