MATLAB Motion Capture Toolbox
The MATLAB motion capture toolbox allows loading and playing of BVH and acclaim files in MATLAB.
Warning this toolbox seems to be affected by a possible bug in MATLAB 7.4, see here for details.
Current release is 0.136.
As well as downloading the MOCAP software you need to obtain the toolboxes specified below.
Missing a file for reading the poser data.
Added visualisation files written by Carl Henrik Ek for the Human Eva data and for Ankur Agarwal's Poser generated silhouette data.
Bug fix release, a bug in bvh2xyz meant that if a position was included in the bvh skeleton structure for non-root nodes, the xyz positions were computed incorrectly. Thanks to Richard Widgery and Christopher Hulbert for identifying this problem.
horse.bvh removed due to copyright reasons. To obtain a license for this file, and plenty of other motion capture data of horses, please contact Richard Widgery of Kinetic Impulse.
This release is a bug fix release, to deal with bugs in mocapResultsCppBvh, thanks to Cedric Vanaken for pointing out the problem.
Moved tree handling code into NDLUTIL toolbox, version 0.156.
This release fixes a bug where the left was displayed on the right and vice versa.
New in this release is the ability to load data in the acclaim ASF/AMC format. See the example below for details.
Once downloaded you can try loading a BVH data set from the examples directory.
>> [skel, channels, frameLength] = bvhReadFile('examples/Swagger.bvh'); >>
This motion capture data was taken from Ohio State University's ACCAD centre.
You can now play the data using the command
>> skelPlayData(skel, channels, frameLength);
You can also download and read data in the Acclaim format (asf/amc). In the example below we load a nd play data from the CMU Graphics Lab Motion Capture Database. We use the tenth example from the 86th subject. We have assumed that you have placed the files in the
>> skel = acclaimReadSkel('examples/86.asf'); >> [channels, skel] = acclaimLoadChannels('examples/86_10.amc', skel); >> skelPlayData(skel, channels, 1/120); >>
Where the frames per second is given on the CMU site as 120.
Page updated on Tue Oct 6 17:26:28 2009