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Develop a Research Tree #23

ldicker83 opened this Issue Apr 28, 2018 · 1 comment


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ldicker83 commented Apr 28, 2018

The original outpost had a broad research tree, which encompassed everything from astronomy to political science, as well as the never-ending 'basic research'. Adding this to the game has two, possibly three steps:

  1. Mapping the research tree has already been done (found it in a FAQ by a guy named Joerg Stenger). This is a text file now, but transferring this to a proper format is easy.
  2. Not all effects of the different studies are known. Some might be obvious; alien pharmacology cures the alien virus, for instance. However, it is not always clear when which buildings become available. At least one playthrough is required here. Other studies yield robots (airbots?), that as far as I know, don't really do anything. A comprehensive list of effects would be good, also in-game.
  3. Next up, the potential for restructuring, condensing, expanding, or otherwise changing the research tree is there. For example: the 'alternative advanced systems' study yields geothermal power. Why not name this 'geothermal power', or geothermal studies'?

OutpostHD research tree - v0.2.pdf
Research tree.txt
Research tree - new.pdf
Buildings - values.xlsx

@ldicker83 ldicker83 added the task label Apr 28, 2018

@ldicker83 ldicker83 added this to the v0.9.0 milestone Apr 28, 2018


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ldicker83 commented Jun 27, 2018

Have been working on this using Can view the current progress here:

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