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SYNOPSIS
object load_object(string name)
DESCRIPTION
Load the object from the file <name> (which can not be empty) and
return it. If the object already exists, just return it.
This efun can be used only to load blueprints - for clones, use
the efun clone_object().
If strict euids are enforced, the cloning object must have
a non-zero euid.
EXAMPLES
// Update and reload the standard player object
destruct(find_object("/std/player"));
load_object("/std/player");
HISTORY
Introduced in LDMud 3.2.6.
LDMud 3.3.716/3.4.3 requires that the <name> is not empty.
SEE ALSO
clone_object(E)