diff --git a/docs/index.html b/docs/index.html index 32a781f..d7fbd1f 100644 --- a/docs/index.html +++ b/docs/index.html @@ -34,9 +34,9 @@ -
TreadTiler 0.5.3 User Guide
+
TreadTiler 0.6.0 User Guide
Lawrence D’Oliveiro
-2011 January 14
+2012 January 1
Table of Contents
  1. Introduction @@ -57,15 +57,14 @@
    Introduction
    -

    TreadTiler is an addon for the still-in-development -Blender 2.5x to +

    TreadTiler is an addon for Blender 2.61 to aid in the creation of tyre tread patterns. The basic idea is that you create a minimal piece of the pattern, and TreadTiler will replicate it around a ring and join the adjacent sides together to form the complete pattern.

    Installation
    -

    To install TreadTiler, launch Blender 2.5x, bring up the +

    To install TreadTiler, launch Blender 2.61, bring up the User Preferences window, select the Add-Ons tab, and click the “Install Add-Ons” button. In the file selector dialog that comes up find your way to the directory containing the treadtiler.py file, select it, and click the @@ -78,7 +77,7 @@

    To use TreadTiler, the basic steps are:

    1. Create a mesh that will be replicated to make the tyre-tread pattern -
    2. Add a single unconnected point to the mesh that will serve as the initial centre of rotation +
    3. Choose a point to serve as the initial centre of rotation
    4. Select two contiguous lines of vertices along the two opposite sides of the mesh that will adjoin in successive copies
    5. Invoke TreadTiler. @@ -138,10 +137,18 @@ of generating the complete tyre (see below).
      Defining The Initial Centre Of Rotation
      -

      Now we need to add a single unconnected vertex. This will define the centre -around which the mesh pattern will initially be rotated. Don’t worry about getting -this absolutely exact—you can make adjustments to the rotation afterwards. -

      One way to locate this with respect to the tread pattern is to construct the point +

      Now we need to define the centre point of the tiling rotation. The simplest way to do +this is to left-click to place the 3D cursor at the desired point. You may need to repeat +this from different viewpoints to get the cursor exactly at the desired point. Don’t +worry about getting this absolutely exact—you can make fine adjustments to the rotation +afterwards. +

      If using the 3D cursor is good enough for you, you can skip the rest of this section, +and go on to “Selecting The Sides To Be Joined”. +

      Alternatively, you can add a single unconnected vertex to the mesh to serve as the +rotation centre. This might be useful if you have different tyre meshes in the same document, +that you need to repeatedly tile; continually having to move the 3D cursor back and forth +could become inconvenient. +

      One way to locate such a vertex with respect to the tread pattern is to construct the point from, say, the four corners of the tread mesh. Make sure nothing is selected, switch to vertex-selection mode, and select four corners of the tread pattern:

      @@ -183,7 +190,7 @@ explaining what they are:
      1. The length of the radius of rotation, governing the size of the generated mesh. The initial -value of this comes from the distance to the rotation centre vertex that you specified. +value of this comes from the distance to the rotation centre that you specified.
      2. A “tilt” adjustment angle to the radius of rotation, which can be used to fine-tune how well adjacent copies of the tread pattern align together.
      3. An “asymmetry” adjustment angle to the radius of rotation, that can be used to twist the @@ -191,7 +198,7 @@

      The number of copies of the replicated mesh pattern are automatically computed based on the closest whole-integer number of copies that can be fitted around -the circumference of the rotation around the centre vertex (with the appropriate +the circumference of the rotation around the centre (with the appropriate scaling adjustment). If you want more copies for a bigger ring, just increase the rotation radius:

      diff --git a/treadtiler.py b/treadtiler.py index fd6b043..345b754 100644 --- a/treadtiler.py +++ b/treadtiler.py @@ -25,7 +25,7 @@ { "name" : "Tread Tiler", "author" : "Lawrence D'Oliveiro ", - "version" : (0, 5, 8), + "version" : (0, 6, 0), "blender" : (2, 5, 6), "api" : 32411, "location" : "View 3D > Edit Mode > Tool Shelf",