From 6b9590d70092763663a58000f85935fcb430f9a7 Mon Sep 17 00:00:00 2001 From: leaf corcoran Date: Mon, 27 Aug 2012 17:09:18 -0700 Subject: [PATCH] teakup --- enemy.moon | 6 +++--- img/floor9.png | Bin 563 -> 554 bytes main.moon | 13 +------------ 3 files changed, 4 insertions(+), 15 deletions(-) diff --git a/enemy.moon b/enemy.moon index 1106713..610de2c 100644 --- a/enemy.moon +++ b/enemy.moon @@ -198,7 +198,7 @@ class BounceBullet extends Bullet -- charges class BlueSlime extends Enemy ox: -3, oy: -6 - life: 21 + life: 25 blood_color: {65,141,255} @@ -229,7 +229,7 @@ class BlueSlime extends Enemy class RedSlime extends Enemy ox: -3, oy: -6 bullet_cls: Bullet - life: 31 + life: 35 blood_color: {255,200,200} @@ -283,7 +283,7 @@ class BadRedSlime extends RedSlime class MadDog extends Enemy - life: 25 + life: 35 new: (...) => super ... diff --git a/img/floor9.png b/img/floor9.png index 71c2c1fdc30996ff0eb7d0b218f7f601560cde07..1307448d2c8a93b59db51af48044b50291b50ed2 100644 GIT binary patch delta 457 zcmV;)0XF`#1gZp(Lk0#fejHEDkx49nph-kQRCwC$m_1IzKoEtWBc#-J<0BX@fE0o# zEK$Z~>L5j23r-LTa|M1RL_vcf2cU3c*QthTqxHmzMB!P*yswG9tJrz-zX1p#gb+dq zA%xhHFGK*~{^~~N%ayo$OQKNX&rZ)JiPN3+=hsKm-!uy8c>t)J3jXzUGL!j#awUT{ zz-C<_iBr@~wfzKuBu=Bcsqpi8H_Qmg7b4TiOzNiE5f1?4tlXxBRXs4xx9Mai9q(_g zIm1}hgOR1@_4+s~x6z<$!C+EgzFf&>U9?2HYgY^WZqU^kj@kfzK}+H^(&4Vd-kMS0 z-uDHLvr>FdJJDLaE{;cOfP5i;qTAVKT>t<+-fvq`plg6-D)eRmm-kvs-Bif0AMo^2 zwj#mO>mlZVNPGG6qS)Jx2hj!efb*Aq%YxY3py4LIL!$g?(CxeLe0{%}3~48QKKzg; zyIP-Hvpf;@YJjdHxUbcP5N{d*I?VM17~;Qx-VZ}v^Z&l62qE6&H0X>ta3~!@i8nhA z>qzj85mG!Mgb+dqA%qY@2qAWxSGD+t*in*tWGov`Z?>`0zA%qY@ z2qA>%lFvl|;Qs1HW{ahm@0vuR#Gjp>OA@C$>o0E)s?RhC>3IOCn+o>zcr=xN*rtG9gzj(gDs+yTe8pHEiaea(W{*`Q%2zC)tyY0&JO-+ceP zs|;x;UEchVCw;BYtZAMIJ2il>2<~fjA;hajfE(uS1Q_C7K<9@c-~7KpFDgQaS2+zD zBOFSHP~z2&!)_$l#t12%5JCtcgb+dqA%qY@2qA - print "setting the world...." @world = world @player.world = @world @player.box.x, @player.box.y = unpack @world.start_pos world.entities\add @player - print "The world is now set!" draw: => @viewport\apply! @@ -190,19 +188,10 @@ class Game on_key: (key, code) => switch key when "p" - @pause = not @pause - -- when " " - -- print "player is", @player.alive - -- for i, e in ipairs @world.entities - -- print i, e.__class.__name, e.alive - + -- @pause = not @pause when "x" @player\attack! - when ";" - sfx\play "step" - - class Intro text: { "Slimes!\n\nthey're everywhere!"