@protodeep protodeep released this Jun 2, 2015 · 3 commits to develop since this release

Assets 3

If updating from a previous version of the asset, we recommend deleting your LeapMotion and LeapMotion+OVR folders from your project, along with removing the Leap Motion related DLLs and .dylib's from your Plugins folder. As with previous releases we recommend not storing any of your own files or changes in the LeapMotion or LeapMotion+OVR folders.

Version 2.3.1 provides Unity 5.0.1 support for the Leap Motion Core Assets on OSX and Windows.

Previous version of the assets can be found at developer.leapmotion.com

The bleeding edge development branch of the assets can be found on the Leap Motion Examples Github.

This release has been tested with Unity 5.0.1 and the Oculus 0.5.0.1 SDK.

Changes in the v2.3.0 release of Core Asset include:

  • Applying gamma correction (inverse) to passthrough data
  • Adding optional threshold overlay to Passthrough prefabs
  • Updated Leap plugin libraries to RC 2.2.6
  • Updated Leap Android binaries from 2.2.5+29028 SDK
  • Various bug fixes
May 29, 2015
Merge pull request #98 from leapmotion-examples/release-2.2.6
Release 2.2.6
Assets 3

If updating from a previous version of the asset, we recommend deleting your LeapMotion and LeapMotion+OVR folders from your project, along with removing the Leap Motion related DLLs and .dylib's from your Plugins folder. As with previous releases we recommend not storing any of your own files or changes in the LeapMotion or LeapMotion+OVR folders.

Version 2.3.0 provides Unity 5.0.1 support for the Leap Motion Core Assets on OSX and Windows. This release also combines the previously separate Leap Motion Core Assets and Leap Motion UI Widgets Assets.

Previous version of the assets can be found at developer.leapmotion.com

The bleeding edge development branch of the assets can be found on the Leap Motion Examples Github.

This release has been tested with Unity 5.0.1 and the Oculus 0.5.0.1-beta Runtime. Support for Oculus 0.6.0-beta SDK/Runtime will be in a future release.

Changes in the v2.3.0 release of Core Asset include:

  • Added Image Hand assets and improved image passthrough shaders.
  • Updated LeapOVRCameraRig and OVRPlayerController to add new passthrough quad shaders and structure.
  • Updated a number of demo scenes to utilize the new image hand assets.
  • Confirmed support for Leap Motion 2.2.5 tracking.
  • Confirmed support for Unity 5.0.1
  • Updated VR widgets to fix button event bug.
  • Made colliders in rigid hands Kinematic to avoid collision volumes moving unexpectedly.
  • Added automatic Oculus IPD correction when using Leap Motion Image Passthrough related assets.
  • Updated Dial Picker to not use a GUI mask element, which caused z-sorting bugs under some circumstances, especially with image hand.
  • Updated Scroller Widget to use an improved momentum-based scrolling algorithm.
  • Updated shaders in a number of demo scenes to Unity 5 standard shaders.
  • Reduced image-passthrough latency.
  • Various bug fixes in demo scenes.

@RandomOutput RandomOutput released this Mar 31, 2015 · 3 commits to develop since this release

Assets 3

If updating from a previous version of the asset, we recommend deleting your LeapMotion and LeapMotion+OVR folders from your project, along with removing the Leap Motion related DLLs and .dylib's from your Plugins folder. As with previous releases we recommend not storing any of your own files or changes in the LeapMotion or LeapMotion+OVR folders.

Version 2.2.4 provides Unity 5.0.0 support for the Leap Motion Core Assets on OSX and Windows. This release also combines the previously separate Leap Motion Core and Leap Motion VR Assets.

Previous version of the assets can be found at developer.leapmotion.com

This release has been tested with Unity 5.0.0 and the Oculus 0.4.4 SDK. Support for Unity 5.0.1 and Oculus 0.5.0.1-beta SDK is in production.

The next release of this asset will have substantial changes to the underlying folder structure. We're also planning on removing a number of the example scenes that represent more experimental concepts and moving them to their own project repositories with examples in our Developer Gallery

Assets 3

Changes RC2 => RC3

  • Mac now uses a Universal app instead of separate 32 and 64 bit binaries.
  • Fixed naming convention on zip and unity packages.
  • Fix null reference exception in DatePickerHideVolume.OnTriggerEnter
  • Fixed spelling issue in the dependencies file.

@RandomOutput RandomOutput released this Feb 11, 2015 · 3 commits to develop since this release

Assets 3

Changes RC1 => RC2

  • Make resolution dialog accessible.
  • Fix small delay in slider graphics updating when being moved by the data-binder.
  • Fix editor linkage in dial highlight layer that was causing some null references to be thrown on some machines.

@RandomOutput RandomOutput released this Feb 10, 2015 · 3 commits to develop since this release

Assets 3

Note: Previous versions of Widgets bore the version number of the SDK version they were created with. From here on out we'll be versioning Widgets with their own version number. CoreAsset/VRAsset/SDK versions will be noted in a versions.txt file included with the zip release.

Note that though Widgets are marked with a major version number, the project should be considered to be in active development. Large changes should be expected and production projects are generally advised to version lock to a minor version. We will endeavor to keep dot release versions non-breaking.

Changes in 2.1.0

  • Refactor widgets to utilize simplified spring physics instead of PhysX
  • Refactor widgets to add event hooks for different interaction events.
  • Add the concept of a data-binder to widgets so that they can be easily and robustly integrated into a developer's existing data-models
  • Add a new Dial-Picker widget
  • Update Button and Slider widgets to utilize elements of Unity's 4.6 GUI
  • Remove some broken or unused demo scenes.