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audio bus output #42
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@Loudened maybe this commit #31 but since I git rebased the project GitHub failed showing the diff, but the PR did not pass my code review at this epoch lol. Here is the initial commit pixaline@e99d5b1** |
Ah yes! This looks like exactly what I mean. |
It's working I added @pixaline PR but currently, I cannot swap between pure CEF audio and routing audio to Godot. Once one is selected, we cannot swap to second mode. Edit: ah ok I understand now: if you select one mode, to swap of mode you have to pause/play the html bouton of the page |
Based on PR made by pixaline #31
@Loudened |
Oups! in this branch my C++ got a typo inside a "if" and Godot segfault. I will merge routing sound in the godot-4 branch. Updated demos with AudioStreamPlayer2D and AudioStreamPlayer3D respectively |
Update 2d with AudioStreamPlayer2D and 3d demos with AudioStreamPlayer3D
Update 2d with AudioStreamPlayer2D and 3d demos with AudioStreamPlayer3D
Thank you @Lecrapouille |
This is really awesome. The best CEF attempt so far :)
Is there a way to grab the audio stream from CEF and pipe it through a Godot audio bus, so that we can make it 3d positional?
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