Intro To Twine / Choose-Your-Own-Adventure Games
- Welcome / Introduction
- Background of students / interests
Intro to Twine
- What is Twine?
- How do I get it?
- What is it good for? / Why use it?
- Branching narratives (choice!) in games
- Twine and the game-maker revolution!!
- Let's play some twine games!
What is Twine good for?
- Interactive Art
A not-comprehensive sample of games
(these categories and suggestions come from here )
Candy Quest 3: Edge of Sweetness by Michael Brough
It Is Pitch Black by Caelyn Sandel
Ultra Business Tycoon by Porpentine
Ziva's Conjury Mart by Tory Hoke
Depression Quest by Zoe Quinn
Surrealism and Satire
Cry$tal Warrior Ke$ha by Porpentine
Horsemaster by Tom Chenry
Choice: Texas by Carly A. Kocurek, Allyson Whipple & others
Commentary on Games
HHH.exe by David P. Gray, Robot Parking
Interactive Short Stories
Even Cowgirls Bleed by Anna Anthropy
How to Be a Blackbird by Holly Gramazio
Hotwine Miami by Sparky Clarkson
- What's your idea? Sketch out titles, words, images in your notebook
- What's your title and maybe a one-sentence description like "A game about..."
- What are the areas of your game? These could be levels, rooms, regions, different moments in time, etc. These are your main pages that will link together with passages.
Note: There are 2 main versions of Twine
- Twine 1.0 has been around for about 5 years with steady improvement
- Twine 2.0 (and improvements) was published in February 2015. It looks nice but is a bit buggy! Many people use the old Twine 1.0 because of this! When looking for help, make sure you note the differences between Twine 1.0 and Twine 2.0!
- Which version should you use? If you are only doing text or if you know some HTML, then Twine 2.0 is fine.
How to build a Twine game?
- Start twine-ing! Go to [twinery.org] and use the downloadable Twine app (open the index.html file) or use it online.
- For the online Twine 2.0 tool, you create a title and click the +Passage button in the bottom right to open a screen to create your first room/area.
- Start typing your first intro screen. Create a title and write the text and click on the rocket button to make it your start page (online version of Twine 2.0.6)
- A Twine story is built out of passages! Make pages and links! (see below)
- Make sure you are saving and exporting your story often!
Passages (like your levels)
- Enclose passages in double brackets
[[This is a passage]]
- Readers can see one word/phrase but jump to a different page if you write it like this ```[[Words in your story|Page You want them to actually Jump To]]
- Twine 2.0 requires that your images be located online (for example upload to a public linkable dropbox file).
- On the page where you want your image you type in traditional HTML
<img src="http://locationOfImageFile.jpg" width="20" height="20" alt="alternate text">
- This can link to a passage if you like as well if you wrap it.
- For more on Twine 2.0, including how you can add video or sound effects, read the [documentation]
- In Twine 1.0, drag your image into Twine or go to Story -> Import
- Use images with
[img[The Name of the Image]]
- More ways to use images here.
Share Your Twine
- Select Build -> Build Story to turn your Twine into an HTML file.
- Put your twine game in dropbox, on neocities, your own server/website, or post to philome
Jam Session / Mini Twine Game
- Let's follow the Twiny Jam rules and make games with less than 300 words
- Brainstorm / doodle an idea. What are some levels/rooms/areas?
- Or just start writing!
- Anna Anthropy and the Twine Revolution by Cara Ellison
- Trans Women and the New Hypertext by Merritt Kopas
- Twine: The Videogame Technology for All by Laura Hudson
- Twine And The Art Of Personal Games by Joe Bernardi
- The 8 Lessons I learned From Making a Twine Game With Less Than 300 Words
- Rise Of the Videogame Zinesters book by Anna Anthropy is highly recommended!
- Videogames For Humans edited by Merritt Kopas