Everyday
This is the home page for my daily code sketches and will likely change sporadically.
These are meant to be sketching with code. I'm using html, css, js and the p5js and jQuery libraries.
Mini Development Log
1 - 8
spinny css shapes, grids, gradients
9
SEASON - year clock. took a looong 4 hours to figure all out. conic-gradient polyfill.
10, 11
turtle + yin yang fight - uses turtle-jquery. drunkwalk/randomwalk.
12
all i want for christmas is a ... + a .... +
13
merzbox listing + links
14 - 18
random colors, homemade sequencers, dice rollers, voice sampler instruments
19, 20, 21
almost-rogues. made by scratch. using p5dom. implemented items, monsters, fighting, potions, scrolls, gold, hp, xp. not implemented: correct fighting.
22
rotate-like. roguelike code but now rotating. input affects motion.
23 - 27
flatgames using my tool. 27 is a prototype flatgame builder.
28 - 35
generative or css drawing, gradient, face, y mas. check 32 and 33: flag, and black flag
36 - 54
3D projects (of somewhat increasing complexity). check any, but especially later ones like 52/rothkubes.
55 - 57
Visited Taipei Museum of Fine Arts - saw Yu Peng's retrospective and used elements from epic 5 Women painting and Mountains of Fu Chun for generative exploratory works with p5play.
58
self-playing self-query-scape
59-61
floating heads variations, responding to voice, audio
62
Paintmaster. instant digital glitch funk backgrounds. click to redraw.
63
dungeon map maker - control sprites
64
10,000 bowls of oatmeal dungeon zone name generator
'pair of earrings mall','shoe lace economic zone','incense holder institute','rat mission'
65
unfinished ascii block drawing, ultra too simple n bug-ful
66
used this as a flux talking head for a promo at ARoS museum in Denmark
67
my bald head simulator
68
more baldness w/ sound and motion
69 - 72
a random white noise player (voice sounds) made for disquiet junto 0398: rauschen bern, 70 = groan sounds, 71 = fm3 buddha machine sounds, 72 = eno music for airports sounds
73
"press package"
74
a roguelike zoo creator. minimal. needs some work.
75
more roguelike dungeon-drawing experiment (+ glitch box maker)
76
minimal experiment to make a web-based button builder - 2 modes
77
testing...testing...json button object reader
78 - 80
These 3 are links to projects I created in November for National Novel Generating Month, an annual tradition where computational potes/botmakers/coder-artists produce generated novels, defined as being output of 50k words or more. 78 is pomelo, my generator to produce Yoko Ono instruction text pieces in the style of her books Grapefruit and Acorn. This took me a few days, and I used Kate Compton's Tracery library, and had a few issues getting it going. I still want to pick this back up and tweak it a bit better sometime. The titles don't connect well to the associated generated text. 79 is a link to a Nano-NaNoGenMo (sub 256 character) program I wrote to generate a novel called Don't Talk to Me or My Son or My Son's Son or My Son's Son's Son Ever Again. 80 is a link to Lucifer Bimbisara or Francois unsuperscribed, another Nano-NaNoGenMo program that uses the built-in word lists on Linux computers to generate poetic text.
81
Oh man, I've tried to make roguelikes with p5.js a bunch, but never got to anything playable. (See earlier experiments 19-22). This is a first minimal playable thing. Still needs a good core mechanic. Visually I had fun with it, making my own Brough-like. Lots still to do.
82
this is a modified version of 81 so that it's self-playing
83
oh, what the hell, it's 4am, i built a scanner-camera, inspired by a short article and photo/gifs from Joshua Jenkins. He didn't share any code, but I thought this was an interesting idea to build a scanner-style camera in p5.js. Mine can scan top to bottom or right to left. There's a bug. Need to play with the image drawing lines to figure out where, probably in the size of the camera capture.
84
oh, just some goals
85
oh, just some goals-sheet-maker
86
a zine-maker! wooo! includes a help screen! it has its own documentation and is being built out. needs to output pdf!
87
it's 83, the scan-camera hosted on glitch.com and embedded here so it'll work in other peoples' browsers because it's using https now
88
Printster7200, a generative poster-maker! it's modified from 86's code (ZineMaker2054) but now it's a single page poster-maker. should be built into a more robust tool!
89
started building out a mini 3d game engine thing instead of using unity. exercise in futility. has a soundtrack, you can eat things. move with arrow keys. grab and rotate world. move mouse to rotate 'body'.
90
different version of 89. playable. not a game but a good roamer.
91
poster grid. posters generated with printwobbler, new version of 84. saved, presented on screen with version of 83's starter code.
92
remake 51 w/ file input option. a demake of the floor of messlife.
93
remix of 92, unfortunately now with boxes. need more organic shapes next. i'm on an airplane so couldn't look up syntax. mouse grab rotates.
94
variation of 93, using screenshots of terminal / txt / imgs. mouse grab rotates.
95
simple 2d bezier curves in 3d space, at first an emulation of struggle inc / cody hudson but mine is much simpler, done in 20-30 min, worth revisiting later. mouse grab to rotate/reposition.
96
sucky bad first rendering of ultra dashed off scene made from scans of my notebook chickenscratch and some crayone drawings. don't yet know how to properly render lights in webgl from unity. looked fine in the editor? no skybox. no nothin' really.
97
same problems, different day. using images scanned in C.F. from a poster hanging in my bedroom from his show "Comics" exhibited at beginnings in brooklyn circa 2014?
98
mockup of a different version of the talking face. won't work in firefox or on http, requires https. copy on glitch.com should work
99
modification of 57, self-flying - submission to vector fest
100
redo 58, submission to vector fest
101
blatant oblique strategies cover
102
doodle studio 95 mini zone, music from my modular. bizarro. corona virus indoors day. sunday.
103
a flatgame using starter movement and animation scripts from the flatgame first-timer's beginner's guide. made of drawings of the houses i've lived in, and my notes. music recorded on my modular synth. created in nu jersey.
104
my second 2d in 3d game. made with drawings in my notebook of my childhood house at 232 henley. put a lot of time into getting this right, figuring out sound, ending fade/glitches, etc. proud of this one.
105
speculative software (really a website) called Zonez88 or homezonez88, 'a simulation manifesation based on ambient memories and dream-material of their native living units'
106
a virtual seder plate
107
collapsed website / collapsed poesis generated
108
made during twitch tv stream for babycastles academy on april 19, 2020 during covid-19. improvisationally made live. "becoming landscape" - demo poemware.
109
BEGIN DAY 1 of ??. Finals Fantasy-Jake Elliott prompt's. Make a html branching game every day speculating on something happening nearby. Today: chicken house.
110
day 2 of ??. branching narrative of a woman and stink bug in new jersey.
111
day 3 of ??. non-branching-stream-of-thoughtlessness.
112
my own obscure instructions, inspired by Eno and Scmidt, Yoko Ono, and Do It. Also hosted on glitch and itch! Why not.
113
custom 404 page based on 107
114
it's been a min. added a page of my goals, assessing where i'm at during this halfyear mark.
115, 116
reviving my self-playing starter p5.roguelike in some tests
117
one-dimensional version of roguelike, sketch 81
118 - 123
various frank stella-ish viz tests. light and surupy. then dark and heavy. remangling past imagery. etc.
124
website test of something
125
i coded up an amateur 1-dimensional hunt the wumpis (which i call wimpis) for hardware, the microbit, and an emulated version here that works in the browser
126-128
some tests with hands. don't mind me.
129
um i just needed something to pick a card any card
130
a variation of 118, and color red
131
procrastination for 5 min
132
test to see if git hooks workin'
133 - 135
sigil generator, zygil generator, zyzzyggyy generator
136
this is basically my hello world for pico-8. no significant interaction yet. arrow keys move.
137
a personal tool to play a game
138
uh-oh, starting pico-8. a generative toything
139
found this on old computer from several several years ago. added fillp and then >>> published.
140
same, an early sketch i just found, from before i knew pico-8 or lua. i added in some random fillp backgrounds.
141
pico-8 quilt generator
142
progressing on my quiltlike, tiny village walkabout. procedural generation of the village map implemented, along with naming each location. makes fun of the Museum of Pizza, Museum of Illusions, etc - the tourist/slob-circuit in nyc. anyway....
143
more progress! quiltfolk is now a full village, procedurally generated, with houses, people, mini conversation stubs and procedurally generated quilts!
144
digital holga cam
145
same but 100px x 100px, for use in Xzone workshop in Our Networks conference
146, 147, 148, 149
like the 122s w/ dif imgs
150
this is an attempt at recreating a mid-90s shareware videogame I used to play on Mac system 9. It came on a disk with hundreds of programs on it. I don't remember the name. The graphics and sound were different. This is my take. Images from Ruins of Desert Cathay. This is a first commit/version, i am continuing to work on it in another location and will publish to my itch page.
151, 152
first steps. 151: generating a random "customer" as a first step to possibly building out a generated world, inspired by my microfiction game Shopkeeper. 152: trying to figure out why translate is also rotating, probably due to adding up translations in draw? more investigation needed.
153
dice thing
154
DIY slideshow
155
a todo-list app in a tweet
156, 157
based on 155, extended simply, an idea that came to me quickly, around 2am. made several variations. raining checkboxes, text from the generic personality test quiz found in darius's corpora collection
158
mit commission, minus seed / page api / print capability
159
b&w THRESHOLD variation
160
same as 159 but camera follows (zero) player, always placing at center
161
i love this one. my first generative animated illustrated dream.
162
modified version of 158 that changes from Black and White to Color periodically
163
another dream, about a cat playing with 'a penumbra'
164
starter title screen scroller / randomizer, for use by other scripts for an autonomous generative animated story-movie for an exhibit
165
started something new, a test submission possibly for taper6. i rarely code in straightup js so it took me more than a reasonable time to get this simple code setup.
166
made a tiny logo-like toy language DSL and tested it out here, implementing something like gary stager's 21st century logo quilts assignment
167
added another quilt i made with my PLogo
168
quilt of trees in a forest
169
same as 168, now with retro filter applied
170
made a drunk turtle walk with my LOGO. "art" as neil would say.