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#import "cocos2d.h"
@class Game;
#define GameCheezburgerVelocity 13.0
#define GameCheezburgerRadius 9.0
@interface GameCheezburger : CCSprite {
Game* g;
float angle;
- (void) initCheezburgerWithGame:(Game*)game position:(CGPoint)p angle:(float)a;
- (void) tick:(id)sender;
- (void) die;
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