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#import "cocos2d.h"
@class GameLolcat;
#define GameLolcatPhraseDistance (GameLolcatRadius+5)
@interface GameLolcatPhrase : CCLabel {
GameLolcat* lolcat;
}
@property (nonatomic,retain) GameLolcat* lolcat;
- (void) initWithLolcat:(GameLolcat*)_lolcat;
- (void) tick:(id)sender;
- (void) die;
@end
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