Join GitHub today
GitHub is home to over 31 million developers working together to host and review code, manage projects, and build software together.Sign up
I'm curious to see how it ranks, as well. The primary design point of TinyXML-2 isn't performance - it's reduction of memory churn and reduced memory use - but the performance is much better.
But as a design point, I want performance to be "good enough" for mobile game usage. It's made a huge difference for Xenowar, as a real example. (Sometime soon I'll push the Android compilation fixes, btw. Android still primarily uses the old-style headers.) I do suggest that if you are actually bottlenecked in XML parsing, XML is probably the wrong tool for the job.