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Releases: leezer3/OpenBVE

OpenBVE v1.10.1.1

18 May 18:42
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As seems to be usual (my apologies!), every release seems to need a quick patch.

Significant Changes:

  • Fix: An inverted null check causing issues with cloning animated objects containing a sound.
  • Fix: Excessive indentation when using CarXMLConvertor.
  • Fix: XML only trains were not found in several places.
  • Change: Block an internal Windows file from the mechanik parser.

OpenBVE v1.10.1.0

16 May 12:59
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Whilst the list of changes in this build is quite long, most will not really be of interest to 'normal' users, but have instead come about as a result or requirement of introducing running on differing rails, and all the challenges that go with it.

Significant Changes:

  • New: Add Train.DownloadLocation to routefile commands.
  • New: Support the DenshaDeGo! MTC controller doors light. (MarcRiera)
  • New: Add PlayerDistance and PlayerTrackDistance to available animated instructions.
  • New: Links in train / route descriptions are clickable in the legacy WinForms menu.
  • Change: Many improvements / fixes to the Switch functionality. Thanks to all those who tested / reported issues!
  • Change: Standardise date format in logging (KennyHui)
  • Change: Only log an issue once per broken object instead of once per use.
  • Change: Alter TFO loading, and add rail index validation.
  • Fix: Collision not taking into account differing running rails.
  • Fix: Some adaptors produced ghost input when using a DenshDeGo! controller. (MarcRiera)
  • Fix: Implement some of the less common types into the PNG decoder, and some associated issues with API functions.
  • Fix: Correctly handle some broken .X files produced by the BVETS Convertor.
  • Fix: Position of a sound within an animated object incorrectly affected the object's base position.
  • Fix: An empty line in train.dat could be incorrectly interpreted as an empty acceleration curve.
  • Fix: Some issues with converted acceleration in CarXML convertor.
  • Fix: CarXML convertor not escaping filenames.
  • Hacks: Add workaround for Yogyakarta- Madiun excessively slow load times.

OpenBVE v1.10.0.1

10 Apr 12:25
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This is a quick patch release, primarily to address a couple of issues which were inevitably identified just after I'd pushed v1.10.0.0

Significant Changes:

  • New: Add the PlayerPath command to allow for non-changeable switches.
  • New: TFOs are checked when considering the nearest train.
  • Change: Add CTRL + F9 as the default key for SWITCH_CHANGE (existing installs will need to set this key manually, or reset the controls to default)
  • Fix: Touch commands containing an underscore were broken in v1.9.2.5 by the language file refactor.

OpenBVE v1.10.0.0

07 Apr 17:41
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This release brings another major change, albeit again somewhat of a work in progress / tech demo at best, by allowing the addition of basic forwards / reverse facing switches (points), and for the player train to run on rails other than Rail0.

Please see the documentation for further details:
https://openbve-project.net/documentation_hugo/en/routes/xml/switches.html

Significant Changes:

  • New: Support the Densha De GO! Multi-Train controller. (MarcRiera)
  • New: Use separate thread for loading sounds.
  • New: Allow running on rails other than 0.
  • Hacks: Add workaround for Wood Lane (2010) signals.
  • Fix: Some palleted PNG files with low color depths failed to decode.
  • Fix: An unknown key in a Sound related section of an animated file could freeze the parser.
  • Fix: Uncoupling cars could cause the game to crash in certain uncommon circumstances.
  • Fix: The rear axle of a train unintentionally triggered an all cars announcement.

OpenBVE v1.9.2.7

11 Feb 18:59
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Signficant Changes:

  • New: Add LocoBrakeNotch to Object Viewer.
  • New: Add BillBoard functions to Animated Objects. (WIP)
  • Change: Improvements to the customise control dialog in the GL menu.
  • Change: Improve internal handling of translations.
  • Change: Update pt-PT translation (Alexandre Carvalho)
  • Fix: Sounds incorrectly triggered on reversed routes.
  • Fix: 3D cabs incorrectly positioned on reversed routes.
  • Fix: Speed limits not working correctly on reversed routes.
  • Fix: Correctly order autogen timetable on reversed routes.
  • Fix: Possible crash if a train in the previously used list was moved / failed to load.
  • Fix: Issues with GL textbox string splitting on non-Windows platforms under some circumstances.

OpenBVE v1.9.2.6

05 Feb 11:38
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OpenBVE v1.9.2.6 Pre-release
Pre-release

Signficant Changes:

  • New: Add LocoBrakeNotch to Object Viewer.
  • New: Add BillBoard functions to Animated Objects. (WIP)
  • Change: Improvements to the customise control dialog in the GL menu.
  • Change: Improve internal handling of translations.
  • Change: Update pt-PT translation (Alexandre Carvalho)
  • Fix: Sounds incorrectly triggered on reversed routes.
  • Fix: 3D cabs incorrectly positioned on reversed routes.
  • Fix: Speed limits not working correctly on reversed routes.
  • Fix: Correctly order autogen timetable on reversed routes.
  • Fix: Possible crash if a train in the previously used list was moved / failed to load.

OpenBVE v1.9.2.5

15 Dec 19:05
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This release mostly fixes odd issues, but it should be noted that sound handling for some train related sounds has been subtly altered.
These changes should (hopefully) be more logical in general, and also bring us closer to the behaviour of BVE.

Significant Changes:

  • Fix: Crash with some BVE5 motor sound tables (Please note that these are still WIP)
  • Fix: TrainEditor2 failed to close.
  • Fix: Glitch with a duplicated command translation.
  • Fix: Unexpected results and no error when attempting to load a malformed train.xml
  • Fix: Handle rooted paths in .obj files.
  • Fix: Correct texture co-ordinate handling for .obj files exported by Blender.
  • Fix: Some objects with large meshes could have incorrect texture handling.
  • Change: Compressor run-up no longer takes a fixed 5s, but is dynamically calculated using the start / stop sounds.
  • Change: Update routefile patch database.
  • Change: Add various missing translatable strings to TrainEditor2.
  • Change: Update zh-CN translation. (HB EHeJMor)
  • Change: Flange / run sounds are now paused as opposed to stopped when the active index changes. Please see the following errata note: https://github.com/leezer3/OpenBVE/wiki/Errata#flange--run-loop--restart-behaviour
  • Change: Pressure drop related sounds are now stopped if the pressure drop stops.
  • Change: A default control is now set for the LocoBrake on new installations/ control resets.

OpenBVE v1.9.2.4

09 Nov 09:18
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Significant Changes:

  • New: Add optional Mode parameter to random numbers to allow for a single fixed random to be generated.
  • New: Accessibility helpers will announce the current handle position when it is changed by the driver.
  • New: Add option to reset all controls to default in the OpenGL main menu.
  • Fix: Improvements to Densha De Go! controller detection and mapping (MarcRiera)
  • Fix: Use alternate timer method on non-Windows platforms for better precision.
  • Fix: Door open/ close duration set via Train.xml was incorrectly calculated.
  • Fix: Issue with some interlaced PNG files using a reduced color pallette.
  • Change: Allow a Windscreen to be added via Train.xml for trains using a 3D cab.

OpenBVE v1.9.2.3

11 Oct 17:30
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Significant Changes:

  • New: Add Slovak language (DuckyProgramator)
  • Change: Minor improvement to UK* plugin AI.
  • Change: Cache the object optimisation state.
  • Fix: Issue with some interlaced .PNG files.
  • Fix: Remove memory debug message in 32-bit (KennyHui)
  • Fix: Correctly terminate the route preview thread.
  • Hacks: Update Tinsford patch.
  • Hacks: Add patches for several Polish routes, fixing assorted issues.

OpenBVE v1.9.2.2

15 Sep 08:58
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This release adds another significant change, in that it is now possible to uncouple vehicles from the player train.
Whilst (probably) not immediately useful, it is another significant step along the path of moving away from the simple linear world model.

Note: Two pre-releases to work out some kinks caused by the new PNG decoder. Hopefully this is now fully functional.

Sigificant Changes:

  • New: It is now possible to uncouple cars from the player train. Coupling is not (yet) supported.
  • New: Add inbuilt AI to control MTR South Island Line trains. (Non-standard controls / plugin)
  • New: Scratch written PNG deoder.
  • Change: Various improvements to the behaviour of the sanders. (KennyHui)
  • Change: Stop various null objects from adding error messages.
  • Change: Update pt-PT translation. (Alexandre Carvalho)
  • Change: Already played trigger once sounds are reset upon jumping the train.
  • Fix: An unrecognised / unsupported file in the plugins directory would cause the game to fail to load.
  • Fix: The GL menu would crash if clicking the start button with nothing selected. (KennyHui)
  • Fix: Fallback translation for some UI elements not working as designed.
  • Fix: The viewing distance for RouteViewer was stuck at 1km
  • Fix: An invalid driver car set via train.xml could crash the parser.
  • Fix: Building using the makefile could fail if unable to determine the Nuget version present. (Some non-latin languages)
  • Fix: Handle a different parenthesis in folder names variant.