An NBA 2K13's Rosters and Save files editor.
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NBA 2K13 Roster Editor
NonByteAlignedBinaryRW
.gitignore
LICENSE
NBA 2K13 Roster Editor.sln
NBA 2K13 Roster Editor.sln.DotSettings
Pasting into the tables Tutorial.docx
PlayerList.xlsx
Readme.txt
ToDo.txt
re13version.txt
uploadnewversion.bat

Readme.txt

NBA 2K13 Roster Editor
	by Lefteris "Leftos" Aslanoglou

	Quick Notes
		I'll be trying to automate and program any roster hex edits we discover before REDitor comes out.

		Make note that Player ID isn't the same as CFID or any other ID. The Player ID just denotes the position of the player in the player table of the roster.

		Any hex edits that you discover and you want me to implement, post here: http://forums.nba-live.com/viewtopic.php?f=150&t=88190

		If you're having issues with pasting into the tables, read the included "Pasting into the tables Tutorial.pdf" file.


	Contributions by TUSS11
		- added ability to change the jersey art (for the purpose of duplicating jerseys to have alternate accessory colors). Current teams only.
		- added "Practice" to jersey names
		- for jersey names to show up in team select screen, match the name with the corresponding art in Roster Editor

			
	Known Issues
		- IMPORTANT: do not change the Art for the first jersey. It needs to be the Sixer's home practice jersey. The program calculates the values of all jerseys based on it's value.
		- (360) Editing any player that is in the spot with ID 1364 won't work; some of the information shown may be incorrect as well
		- (360) MyCareer files compatibility is ...well, not that good
		
		
	Disclaimer
		As with any editing tool, you should always keep backups of any files you edit. There might be bugs I am not aware of, and new features might bring new bugs of their own. So always, always keep backups. I will not be held responsible for any corruption caused to your saves.


	Development Credits
		- Uses the WPF Color Picker Library by Sacha Barber under the CPOL license
			(http://www.codeproject.com/Articles/33001/WPF-A-Simple-Color-Picker-With-Preview)
		- Uses the LumenWorks Framework 
			(http://www.codeproject.com/Articles/9258/A-Fast-CSV-Reader)


	Credits
	    - JaoSming, for helping with researching the roster format
		- HyperBaller21, for helping with making the editor compatible with 360 files
		- Solovoy, for helping with researching the roster format
		- Vlad Zola Jr., for his work on REDitor all these years and his invaluable research and tools
		- slimm44, for his extensive bug reports
		- poster, for his extensive bug reports
		- DukeW74, for helping with researching the roster format
		- seanbarkley, for helping with researching the roster format
		- All of the NLSC and OS community, especially the roster modders, who are the ones I'm doing this for. They make the game better and have supported me since Day 1.


	License
		Copyright 2011-2013 Eleftherios Aslanoglou

		Licensed under the Apache License, Version 2.0 (the "License");
		you may not use this file except in compliance with the License.
		You may obtain a copy of the License at

		http://www.apache.org/licenses/LICENSE-2.0

		Unless required by applicable law or agreed to in writing, software
		distributed under the License is distributed on an "AS IS" BASIS,
		WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
		See the License for the specific language governing permissions and
		limitations under the License.