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Select texture target based on pixel format
Adreno is not optimized for GL_TEXTURE_EXTERNAL_OES, making GPU utilization (and power), high with GL_TEXTURE_EXTERNAL_OES for RGB formats. Change texture target from GL_EXTERNAL_TEXTURE_OES to dynamically select between GL_EXTERNAL_TEXTURE_OES, and GL_TEXTURE_2D based on the pixel format. This change is done to reduce the composition time for 8x55 Change-Id: I89ab1d60b23eef55442a9fd338b2a05b3304ce61
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