A hybrid voxel/polygon 3D renderer that runs on the CPU.
Draws inspiration from the 1990s Delta Force and Outcast games.
This software is currently in very early alpha.
To build Vond, you'll need a C++20-compatible compiler, Qt, and OpenMP.
On Linux, do
qmake && make, or load the .pro file in Qt Creator.
Building on Windows should be much the same, though I can't say for sure.