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!io
version: 0
type: xml
param_root: !list
objects: {}
lists:
damage_param: !list
objects:
DamageType: !obj {Key: Basic}
DamageRate: !obj
Sword: 1.0
LargeSword: 1.0
Spear: 1.0
Arrow: 1.0
Bomb: 1.0
Body: 1.0
Ancient: 1.0
ShockWave: 1.0
Impulse: 1.0
GanonBeam: 1.0
ReactionTable: !obj
Sword-Small: !str32 通常ダメージ
Sword-Middle: !str32 中ダメージ
Sword-Large: !str32 大ダメージ
Sword-Huge: !str32 吹っ飛び
LargeSword-Small: !str32 通常ダメージ
LargeSword-Middle: !str32 中ダメージ
LargeSword-Large: !str32 大ダメージ
LargeSword-Huge: !str32 吹っ飛び
Spear-Small: !str32 通常ダメージ
Spear-Middle: !str32 中ダメージ
Spear-Large: !str32 大ダメージ
Spear-Huge: !str32 吹っ飛び
Arrow-Small: !str32 通常ダメージ
Arrow-Middle: !str32 通常ダメージ
Arrow-Large: !str32 通常ダメージ
Arrow-Huge: !str32 通常ダメージ
Bomb-Small: !str32 通常ダメージ
Bomb-Middle: !str32 通常ダメージ
Bomb-Large: !str32 通常ダメージ
Bomb-Huge: !str32 通常ダメージ
Body-Small: !str32 通常ダメージ
Body-Middle: !str32 中ダメージ
Body-Large: !str32 吹っ飛び
Body-Huge: !str32 吹っ飛び
Ancient-Small: !str32 中ダメージ
Ancient-Middle: !str32 大ダメージ
Ancient-Large: !str32 吹っ飛び
Ancient-Huge: !str32 吹っ飛び
ShockWave-Small: !str32 通常ダメージ
ShockWave-Middle: !str32 中ダメージ
ShockWave-Large: !str32 吹っ飛び
ShockWave-Huge: !str32 吹っ飛び
Impulse-Small: !str32 無反応
Impulse-Middle: !str32 通常ダメージ
Impulse-Large: !str32 大ダメージ
Impulse-Huge: !str32 吹っ飛び
GanonBeam-Small: !str32 即死
GanonBeam-Middle: !str32 即死
GanonBeam-Large: !str32 即死
GanonBeam-Huge: !str32 即死
Parameters: !obj
Breakable: false
HammerAffect: false
WeakBreakerAffect: false
ChemicalAttackAffect: true
SpAffectRatio: 1.0
SpAffectDamage: 0
VanishAffect: false
IsCriticalBlowOff: true
IsAcceptAtkImpulse: true
IsCommonCalcImpuleDamage: true
IsHeavyBreak: false
ImpulseThresholdLv0: 9000.0
ImpulseDamageLv0: 4.0
ImpulseThresholdLv1: 10000.0
ImpulseDamageLv1: 8.0
ImpulseThresholdLv2: 100000.0
ImpulseDamageLv2: 12.0
ImpulseThresholdLv3: 200000.0
ImpulseDamageLv3: 100.0
ImpulseThresholdLv4: !!float 1e+06
FallDamageStartHeight: 999999.0
FallDamageMin: 20
FallDamagePerMeter: 5.0
FallDamageHighStart: -1.0
FallDamageHighPerMeter: 0
FallDamageNoWaterDepth: -1.0
WeakPointBone: Head
WeakPointCalcArea: 3.0
WeakPointCalcOffset: !vec3 [-0.5, 0.5, 0.0]
WeakPointArea: 0.35
WeakPointOffset: !vec3 [0.0, 0.0, 0.0]
WeakPointRatio: 2.0
WeakPointNoUIFlag: false
WeakPointBone2: ''
WeakPointCalcArea2: 0.0
WeakPointCalcOffset2: !vec3 [0.0, 0.0, 0.0]
WeakPointArea2: 0.0
WeakPointOffset2: !vec3 [0.0, 0.0, 0.0]
WeakPointRatio2: 1.0
WeakPointNoUIFlag2: false
SillentKillMultRatio: 1.0
SillentKillAddDamage: 0
IsDeadBurnout: false
IsMetamorBurnout: false
IsMatamorFromTg: true
Burnable: false
BurnDamage: 10
BurnDamage2: -1
BurnDamage3: -1
BurnDamage4: -1
BurnDamage5: -1
BurnTime: 60
BurnDamageInterval: 5
BurnContinuousDamage: 5
BurnCritical: false
ProofBurnAtSmallDamage: false
IsDeadIce: false
IsMetamorIce: false
Iceable: false
IceDamage: 10
IceTime: 150
IceBreakableByAtk: true
IceBreakDamageRatio: 3.0
IceCritical: false
ProofIceAtSmallDamage: false
IsDeadElectric: false
IsMetamorElectric: false
Electricable: false
ElectricDamage: 20
ElectricTime: 60
ElecCancelableByAtk: false
ProofElecAtSmallDamage: false
WetAffect: false
LightningAffect: true
LightningDamage: 10
GerudoHeroAffect: true
GerudoHeroDamage: 10
GerudoHeroTime: 0
GustAffect: true
DrownHeight: -1.0
DrownDamage: 0
ColdWaterFrozenTime: -1
ColdWaterAffect: true
ColdWaterDamage: 5
ColdWaterDamageInterval: 60
ColdWaterDamageStartDepth: 0.0
ColdWaterDamageIntervalDeep: -1
ColdWaterDamageDeepDepth: -1.0
HotWaterBoiledTime: -1
HotWaterHealAffect: false
HotWaterHeal: 0
HotWaterHealInterval: -1
HotWaterHealStartDepth: 0.0
HotWaterHealIntervalDeep: -1
HotWaterHealDeepDepth: -1.0
HotWaterChemCrit: false
PoisonBogAffect: true
PoisonBogDamage: 5
PoisonBogDamageInterval: 60
LavaAffect: true
LavaDamage: 999999
LavaDamageInterval: -1
LavaDeepDepth: -1.0
LavaDeepDamage: 999999
CurseAffect: false
CurseDamage: 30
CurseInterval: 60
CurseContinuousDamage: 5
HeavySnowColdTime: -1
lists: {}