Library for parsing and writing Nintendo EventFlow files (flowcharts and timelines)
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evfl
.gitattributes
.gitignore
.travis.yml
LICENSE
MANIFEST.in
README.md
bfevfl_layout.md
setup.cfg
setup.py
versioneer.py

README.md

Library for parsing and writing Nintendo EventFlow binary files

evfl is able to parse and rewrite every single event flow found in Breath of the Wild, both flowcharts (bfevfl) and timelines (bfevtm).

Usage

import evfl

flow = evfl.EventFlow()
with open('Animal_Master.bfevfl', 'rb') as file:
    flow.read(file.read())

flowchart = flow.flowchart
# Real documentation is nonexistent at the moment. I'm sorry.

with open('Animal_Master_Modified.bfevfl', 'wb') as modified_file:
    flow.write(modified_file)

Tests

Unit and integration tests can be executed by running python3 -m unittest discover.

License

This software is licensed under the terms of the GNU General Public License, version 2 or later.