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Fix lose condition for alien level 9.
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Brian151 authored and leveleditor committed May 6, 2017
1 parent 373c16d commit d48a569
Showing 1 changed file with 11 additions and 9 deletions.
@@ -506,16 +506,19 @@ function registerCheat(id:String, code:String, linked:Array) {
}
if (this.level == 19) {
// Fix lose condition: previously if you didn't own the breeding pit (not captured, been sold or destroyed)
// and you only owned one saboteur, and you used it to capture the satellite uplink, you would lose.
if (this.findBuilding("BH_good").friend) {
this.win();
}
} else {
if (!this.findBuilding("BC_evil").friend && !this.findUnit("UB_evil")) {
this.lose();
}
if (!this.findBuilding("BH_good")) {
this.lose();
}
}
}
if (this.level == 22) {
var isPitch = this.findBuilding("BI_good");
@@ -627,8 +630,7 @@ function registerCheat(id:String, code:String, linked:Array) {
this.win();
}
}
//if ((this.outcomeFutures == 1) && this.findBuilding("BA_"+this.parent.team).friend && !this.findUnit("UD_"+this.parent.team).friend && (this.cash < this.construction.shortcuts["UD_"+this.parent.team].cost))
//this.outcomeFutures--;
if (this.outcomeFutures == 1) {
var cashSunk = 0;// to fix bug where you have the funds, but it is committed to a constructing item
if (this.construction.constructingBuilding) {
@@ -2882,6 +2884,12 @@ function CACMod_OnGameMenu():Void {
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@@ -2896,11 +2904,5 @@ function CACMod_OnGameMenu():Void {
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