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Momma Duck

Note: This is the original version of the game that was submitted to GMTK 2021. An updated version of the game is here.

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Watch the gameplay video!

Cover art for the Momma Duck game. It's show's a pixel-art rendering of a momma duck and her three ducklings.

Collect your ducklings and lead them to safety!

This is a point-and-click platformer!

This game was created in 48-hours as a submission for the GMTK 2021 game jam. All design, code, images, sound effects, and music were created by Levi.

The theme: "Joined together"

You are a momma duck. Your precious ducklings follow closely behind you as you lead them to a safe pond.

What exactly existed before the start of the jam?

If you think this looks polished and like way too much for a single person to have done in just two days, you're right! But most of the really impressive stuff is from a couple open-source Godot Asset Library packages: Scaffolder and Surfacer.

  • The Scaffolder library:
    • This mostly adds the GUI and screen-layout you see before actually starting a level.
  • The Surfacer library:
    • This mostly adds pathfinding.
      • Parsing tile maps into platform graphs of navigable surfaces.
      • Calculating paths through the graph and executing movement through these paths.
      • Annotating stuff relating to these paths.

Software used

  • Godot: Game engine.
  • Aseprite: Pixel-art image editor.
  • Bfxr: Sound effects editor.
  • DefleMask: Chiptune music tracker.
  • Scaffolder: A framework from the Godot Asset Library that provides some general app infrastructure (like GUI layout and screen navigation).
  • Surfacer: A framework from the Godot Asset Library that provides procedural path-finding across 2D platforms.

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An animated GIF.

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A game created for the GMTK 2021 game jam!

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