Note: This is the original version of the game that was submitted to GMTK 2021. An updated version of the game is here.
Collect your ducklings and lead them to safety!
This is a point-and-click platformer!
This game was created in 48-hours as a submission for the GMTK 2021 game jam. All design, code, images, sound effects, and music were created by Levi.
You are a momma duck. Your precious ducklings follow closely behind you as you lead them to a safe pond.
If you think this looks polished and like way too much for a single person to have done in just two days, you're right! But most of the really impressive stuff is from a couple open-source Godot Asset Library packages: Scaffolder and Surfacer.
- The Scaffolder library:
- This mostly adds the GUI and screen-layout you see before actually starting a level.
- The Surfacer library:
- This mostly adds pathfinding.
- Parsing tile maps into platform graphs of navigable surfaces.
- Calculating paths through the graph and executing movement through these paths.
- Annotating stuff relating to these paths.
- This mostly adds pathfinding.
- Godot: Game engine.
- Aseprite: Pixel-art image editor.
- Bfxr: Sound effects editor.
- DefleMask: Chiptune music tracker.
- Scaffolder: A framework from the Godot Asset Library that provides some general app infrastructure (like GUI layout and screen navigation).
- Surfacer: A framework from the Godot Asset Library that provides procedural path-finding across 2D platforms.
- The code is published under the MIT license.
- The art assets (files under
assets/images/
,assets/music/
, andassets/sounds/
) are published under the CC0 1.0 Universal license. - This project depends on various pieces of third-party code that are licensed separately. Here are lists of these third-party licenses: