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MeshCommunication::gather() #192

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benkirk opened this Issue · 0 comments

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@benkirk
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A nice optimization when a mesh is to be serialized but only to one processor (e.g. for I/O) would be MeshCommunication::gather(rank) instead of MeshCommunication::allgather().

Should be pretty straightforward.

@benkirk benkirk was assigned
@benkirk benkirk closed this
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