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tag: termite-10

Nov 08, 2011

  1. liberforce

    Fix a bug that makes ants 'dancing' when an enemy hill is at sight.

    authored November 08, 2011
  2. liberforce

    Use flags instead of tile types (less data to compare).

    authored November 08, 2011

Nov 07, 2011

  1. liberforce

    Fix crash du to bad traversing of hills.

    authored November 07, 2011

Nov 06, 2011

  1. liberforce

    Change commands testing order according to frequency stats.

    authored November 06, 2011
  2. liberforce

    Reduce calls to tile_get_type (seen from profiling).

    authored November 06, 2011
  3. liberforce

    Fix extra warnings.

    authored November 06, 2011
  4. liberforce

    Chase hills when they are at sight.

    authored November 06, 2011
  5. liberforce

    Try to priorize moves better (food, then exploration) to avoid timeouts.

    authored November 06, 2011

Nov 05, 2011

  1. liberforce

    Remove now useless trace.

    authored November 05, 2011
  2. liberforce

    Make first selected food prioritary when ants look for food.

    authored November 05, 2011
  3. liberforce

    Add option for game number.

    authored November 05, 2011
  4. liberforce

    Fix map wrapping (at last).

    authored November 05, 2011

Nov 04, 2011

  1. liberforce

    Build in debug mode by default.

    authored November 04, 2011
  2. liberforce

    Use our basic pathfinder implementation.

    authored November 04, 2011
  3. liberforce

    Fix move vector direction.

    authored November 04, 2011
  4. liberforce

    Add basic pathfinder (old algo still used).

    authored November 04, 2011
  5. liberforce

    Take wrapping into account when calculating manhattan distance.

    authored November 04, 2011
  6. liberforce

    Add traces.

    authored November 04, 2011
  7. liberforce

    Add traces.

    authored November 04, 2011
  8. liberforce

    Fix map wrapping on manhattan distance calculation.

    Calculation on unsigned would overflow.
    authored November 04, 2011
  9. liberforce

    Don't move on food tiles as these moves are blocked by the server.

    authored November 04, 2011
  10. liberforce

    Fix ants keeping on the hill.

    This was due to ant last direction not being initialized.
    authored November 04, 2011
  11. liberforce

    First implementation of random-based exploration algorithm.

    authored November 04, 2011

Nov 03, 2011

  1. liberforce

    Store seed, remember an ant last direction.

    Last direction is good for exploration algorithm.
    authored November 03, 2011
  2. liberforce

    Remove unused ant id, decrease size of Ant struct.

    authored November 03, 2011
  3. liberforce

    Memorize hills.

    authored November 03, 2011
  4. liberforce

    Add tile_is_free to simplify collision control code.

    authored November 03, 2011
  5. liberforce

    Fix bug that created ants collisions.

    authored November 03, 2011
  6. liberforce

    Try to avoid collisions between our own ants.

    authored November 03, 2011
  7. liberforce

    Use Manhattan distance instead of Euclidean distance.

    authored November 03, 2011

Nov 02, 2011

  1. liberforce

    Try to avoid collision between my own ants.

    authored November 02, 2011
  2. liberforce

    Starter packages are no longer useful.

    authored November 02, 2011
  3. liberforce

    Use tools from upper directory.

    authored November 02, 2011
  4. liberforce

    Remove official tools, and call them int their git tree.

    authored November 02, 2011
  5. liberforce

    Prevent illegal move into water.

    This may happen when the most direct path is blocked by water.
    authored November 02, 2011
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