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Latest commit cd1d10e @xoppa xoppa Merge pull request #3802 from realitix/camera_helper
Add CameraHelper
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backends [maven-release-plugin] prepare for next development iteration
extensions Update DependencyBank to 1.9.2 closes #3829
gdx Merge pull request #3802 from realitix/camera_helper
tests Add initial TextureArray wrapper
.gitattributes Perhaps this helps solving merge conflicts, see http://krlmlr.github.…
.gitignore Added fetching of ARM64 and x86_64 Android binaries to fetch.xml
AUTHORS files, need to update contributors
CC-LICENSE files, need to update contributors
CHANGES Adds isComplete() to 3D ParticleEffect to know whenever all the emitt…
CLA.txt Update CLA.txt Grammar fixes
CONTRIBUTORS Update changelog and contributors
LICENSE files, need to update contributors Fix robovm logo being stretched unproportionally
build-mac-ios.xml added box2d to mac/ios build
build-template.xml Add x86 native lib back into setup build.gradle. Fixes #3777
build.gradle Add lwjgl3 to the build.gradle file
build.xml Added LWJGL3 controllers backend
eclipse-formatter.xml Updated eclipse formatter.
fetch.xml Added fetching of ARM64 and x86_64 Android binaries to fetch.xml
libgdx_logo.svg added libgdx logo
pom.xml [maven-release-plugin] prepare for next development iteration
settings.gradle Add lwjgl3 to the build.gradle file


Build Status

libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS.

Getting Started


As we switched to Gradle, there's no need to download libGDX itself anymore. For those of you who still prefer the old way of doing things, you can get libGDX from the official download site.


The Wiki contains all the information you'll need to write a libGDX game. You can contribute to the Wiki directly here on GitHub!

We also provide Javadocs online. The Javadocs are also bundled as source Jars with every libGDX distribution for consumption in your favorite IDE.

News & Community

You can follow the latest news about libGDX on the blog. Follow @badlogicgames for real-time updates.

You can get help on our forum and talk to other libGDX users on our IRC channel #libgdx at

Reporting Issues

Use the issue tracker here on GitHub to report issues. Make sure you read the Getting Help article that walks you through the process or properly reporting an issue.

Contributing & Working from Source

libGDX has a strong developer community constantly improving the code base. We love to get any and all help we can. The Contributing article describes the process of helping libGDX to become even better.

To contribute, you need to work with libGDX' sources directly, something normal users do not have to go through. The Working with the Source article will give you directions.

You can also contribute financially to our infrastructure (build server, web server, test devices) via our Patreon!


libGDX is licensed under the Apache 2 License, meaning you can use it free of charge, without strings attached in commercial and non-commercial projects. We love to get (non-mandatory) credit in case you release a game or app using libgdx!

Supported By

libGDX is supported by helpful 3rd parties via code contributions, free licenses, test devices and so forth. Make our supporters happy and visit their sites!

Saikoa intel Software Partner
Excelsior JET

Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other countries.

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