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particles
persitence should use json so additions won't break saved files
javadoc
json
disable reflection to parse into map/array
tablelayout
add cell to existing row
http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=2784
simplify DSL by removing widget properties?
use {name:xxx} instead of [xxx:{}]
sound
ogg problem
http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=869&p=14117
NinePatch
add scale, eg for a button pressed state
TextureAtlas
use json?
add support for NinePatchs
Skin
use a TextureAtlas instead of custom atlas
this separates the regions and patches from styles and resources
scene2d
refactor to not use public fields
new input system, similar to inputprocessor
need button parameter, not just pointer
refactor action system
put action classes in action package
use Interpolation
Slider
add snapping to the knob
TextButton
add region/patch constructors
FlickScrollPane
use layout to determine clipping
javadoc
wiki docs
3D
fbx/collada/etc -> unity -> json -> libgdx model & scene binary
skeletal animation
model batching/instancing
scene graph
materials
particles
docs
wiki
documented examples
replace TileD
remove junk
current 3D stuff
TextureRef, TextureDict
DecalBatch
slow
remove?
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