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Commits on Jan 18, 2017
Commits on Jan 17, 2017
  1. Add useful method (#4093)

    * Add useful method
    
    * Update Matcher.java
    
    * Initialize string builder with string size
    VinceAngel committed with MobiDevelop Jan 17, 2017
Commits on Jan 16, 2017
  1. Fixed performance regression in Lwjgl3GL20, copying buffers using Buf…

    …fer#put is a lot faster than using BufferUtils on desktop JVMs. Fixed issue in BaseShader, returned attribute locations array was to big
    badlogic committed Jan 16, 2017
Commits on Jan 13, 2017
  1. Android NDK update to r13b

    Tom-Ski committed on GitHub Jan 13, 2017
  2. Apply vertex color alpha scaling to default shader in CameraGroupStra…

    …tegy. See #1815 for original issue.
    code-disaster committed Jan 13, 2017
Commits on Jan 12, 2017
  1. Fix #3842 (#4529)

    intrigus committed with Tom-Ski Jan 12, 2017
Commits on Jan 11, 2017
Commits on Jan 10, 2017
Commits on Jan 6, 2017
  1. Clean up VertexAttribute and expose expert constructors (#4395)

    * Clean up VertexAttribute and expose expert constructors
    
    * Clean up VertexAttribute and expose expert constructors (revised)
    
    * VertexArray short support
    cypherdare committed with xoppa Jan 6, 2017
Commits on Jan 5, 2017
  1. Merge pull request #4468 from magicgoose/master

    Use only https for fetching binaries with Ant
    badlogic committed on GitHub Jan 5, 2017
  2. Merge pull request #4472 from intrigus/patch-5

    Fix #4471 start LWJGL3 on the first thread on Mac
    badlogic committed on GitHub Jan 5, 2017
Commits on Jan 4, 2017
  1. Merge pull request #4513 from benjamin-heasly/patch-1

    Lwjgl3Input delegates to InputEventQueue for event timestamps.
    badlogic committed on GitHub Jan 4, 2017
  2. Merge pull request #4517 from intrigus/gwt-improve-reflection

    Add missing methods to ClassReflection
    badlogic committed on GitHub Jan 4, 2017
  3. Merge pull request #4442 from mgsx-dev/fix/lwjgl-audio

    fixes libgdx/libgdx#2252 reduce CPU usage in OpenALAudioDevice
    badlogic committed on GitHub Jan 4, 2017
Commits on Dec 29, 2016
Commits on Dec 22, 2016
Commits on Dec 14, 2016
  1. Fix BitmapFont parsing (#4475)

    * Fix BitmapFont parsing
    
    #### Issue details
    A recent commit 7420bd0 changed a few regular expressions on the BMFont parser, which are now giving problems on GWT.
    
    Desktop jvm expects to match the whole string when matching the expression to find the "id=", while GWT matches part of the string, and the id is found, leading to the problem when doing "id.substring(3)" when id already contains the match group with the expected number. The substring part is from old code.
    
    Desktop jvm also seems to be more forgiving when matching the expression used to find the "file=", but GWT throws an exception when it encounters "*+".
    
    #### Reproduction steps/code
    Just load a font in GWT.
    
    #### Version of LibGDX and/or relevant dependencies
    1.9.5
    
    #### Please select the affected platforms
    - [ ] Android
    - [ ] iOS (robovm)
    - [ ] iOS (MOE)
    - [x] HTML/GWT
    - [ ] Windows
    - [ ] Linux
    - [ ] MacOS
    
    * Update BitmapFont.java
    
    use matcher.find() for partial matches instead of trying to match the full line/string
    tdionizio committed with MobiDevelop Dec 14, 2016
Commits on Dec 11, 2016
  1. Updated RoboVM to 2.3.0

    badlogic committed Dec 11, 2016
  2. Next development version

    badlogic committed Dec 11, 2016
  3. Fixed up GdxTests, fixed up GWT projects to point to 2.8.0 GWT SDK. Y…

    …ou may have to modify this for your local GWT install
    badlogic committed Dec 11, 2016
Commits on Dec 10, 2016
  1. Fixes justTouched on iOS

    badlogic committed on GitHub Dec 10, 2016
Commits on Dec 9, 2016
  1. Fix #4471 start LWJGL3 on the first thread on Mac

    LWJGL3 needs to be started on the first thread on Mac, because
    only the first thread can process input and user events.
    intrigus committed on GitHub Dec 9, 2016
Commits on Dec 7, 2016