Probably since e15b3f4.
Here's a test. The ProgressBar's knob should slide to left and right repeatedly but is just set there without animation.
public class ProgressBarTest extends GdxTest implements Screen {
private Stage stage;
private ProgressBar bar;
@Override
public void create() {
Gdx.input.setInputProcessor(stage = new Stage());
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
Table table = new Table(skin);
table.setFillParent(true);
bar = new ProgressBar(0, 100, 1, false, skin);
bar.setAnimateDuration(.75f);
table.add(bar).size(500, 10);
stage.addActor(table);
}
float time, duration = 1;
@Override
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
float delta = Gdx.graphics.getDeltaTime();
if((time += delta) > duration) {
bar.setValue(bar.getValue() < 50 ? 100 : 0);
time = 0;
}
stage.act(delta);
stage.draw();
}
@Override
public void resize(int width, int height) {
stage.getViewport().update(width, height, true);
}
@Override
public void dispose() {
stage.dispose();
}
// if used as Screen
@Override
public void show() {
create();
}
@Override
public void render(float delta) {
render();
}
@Override
public void hide() {}
}
Probably since e15b3f4.
Here's a test. The ProgressBar's knob should slide to left and right repeatedly but is just set there without animation.