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Error after update #3498

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massonetto opened this issue Oct 20, 2015 · 0 comments
Closed

Error after update #3498

massonetto opened this issue Oct 20, 2015 · 0 comments

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@massonetto
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@massonetto massonetto commented Oct 20, 2015

I get a error after update the source code from Git yesterday. The error is in particles. The trace is:

com.badlogic.gdx.utils.GdxRuntimeException: Not enough indices ( offset=0, count=16, max=0 )
at com.badlogic.gdx.graphics.Mesh.extendBoundingBox(Mesh.java:618)
at com.badlogic.gdx.graphics.Mesh.extendBoundingBox(Mesh.java:605)
at com.badlogic.gdx.graphics.Mesh.calculateBoundingBox(Mesh.java:587)
at com.badlogic.gdx.graphics.g3d.model.MeshPart.update(MeshPart.java:124)
at com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch.flush(PointSpriteParticleBatch.java:136)
at com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch.end(BufferedParticleBatch.java:38)
at com.badlogic.gdx.graphics.g3d.particles.ParticleSystem.end(ParticleSystem.java:77)
at com.bentivis.exploraft.particles.Particles.render(Particles.java:84)
at com.bentivis.exploraft.Game.render(Game.java:620)
at com.badlogic.gdx.CustomGame.render(CustomGame.java:55)
at com.bentivis.exploraft.Main.render(Main.java:113)
at com.badlogic.gdx.backends.lwjgl.CustomLwjglApplication.doCicle(CustomLwjglApplication.java:110)
at com.badlogic.gdx.backends.lwjgl.CustomLwjglApplication$1.run(CustomLwjglApplication.java:149)

I tryed to solve, but no sucess.

Thanks
Massonetto

@xoppa xoppa closed this in d7fa8a0 Oct 20, 2015
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