libgdx-utils as 3rd party extension#2945
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dermetfan wants to merge 3 commits intolibgdx:masterfrom
dermetfan:libgdx-utils-as-extension
Closed
libgdx-utils as 3rd party extension#2945dermetfan wants to merge 3 commits intolibgdx:masterfrom dermetfan:libgdx-utils-as-extension
dermetfan wants to merge 3 commits intolibgdx:masterfrom
dermetfan:libgdx-utils-as-extension
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added libgdx-utils and libgdx-utils-box2d to the 3rd party extensions
Member
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I'm okay with adding your library to the setup, will let @Tom-Ski verify it all looks good since he's the setup-keeper. |
Member
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Yup will do. Just need to find time to test the html extension stuff. Ill try to do that tomorrow. This PR will need adapting after that is merged though. |
Member
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Ok @dermetfan if you could fix up your PR, include your GWT includes also, then rebase to one commit and I'll merge. |
Contributor
Author
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Sorry @Tom-Ski, what does including my GWT includes mean? AFAIK extensions.xml can't declare modules to inherit in GdxDefinition(SuperDev).gwt.xml. |
Contributor
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After merging #2934 gwt inherits are now supported, see extensions.xml. |
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I'd like to add my little support library as a 3rd party extension to the gdx-setup app. Users already asked for this in the past before the XML configuration existed.
The goal is to offer additional features (like pre-made scene2d.ui widgets, the
TmxMapWriter,AnnotationAssetManageror thePolygonRegionLoaderwhich was merged into libGDX) and utility/helper classes to make game dev even more convenient. I'd let that count as specific enough even though it's rather broad.I think so, it's catered towards them.
Depends on what is well established enough. The repository currently has 9 forks and 46 watchers on Bitbucket. The only statistics I have are those from sonatype:

There was not a single month without commits since I started this project in September 2013 and it's usually compatible with the latest libGDX release.