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Made it possible to let the IOSApplication use IOSInput subclasses. #4886

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merged 1 commit into from Oct 8, 2017

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Leejjon commented Sep 9, 2017

See my forum topic for my original issue.
http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=26824

I'd love to make stuff like the CMMotionManager protected too so it's behavior can be adjusted from subclasses, but as it's a multi os engine binding that might make it easy for people who have no experience with MOE to introduce bugs so I thought I'd check if you guys accept this change first.

About the removal of "HiddenTextField", I am pretty sure that it is not being used. My app works fine without it. I have looked in the forum topic mentioned in the comment (http://www.badlogicgames.com/forum/viewtopic.php?f=17&t=11788) and that seems to be about RoboVM rather than MOE.

If something needs work let me know in the comments or on the forum topic.

@Leejjon Leejjon changed the title from Made it possible in the IOSApplication to use IOSInput subclasses. to Made it possible to let the IOSApplication use IOSInput subclasses. Sep 9, 2017

@Tom-Ski Tom-Ski merged commit 524d3f3 into libgdx:master Oct 8, 2017

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@Leejjon Leejjon deleted the Leejjon:update-modifiers branch Oct 8, 2017

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